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Develop and maintain casual gaming products for over 40 million players using a technology-agnostic approach, focusing on clean code and collaboration with mobile engineers.
Leads product development for Zynga’s mobile games, owning full lifecycle from strategy to launch, balancing user delight with business goals via data-driven experimentation and cross-team collaboration.
At Naphora Games Group , we’re building more than games, we’re building a global team of ambitious, driven people who are hungry to learn, experiment, and raise the bar for the next generation of games. We collaborate…
The Position You will be an integral part of our QA team in Stockholm, collaborating closely with Game Designers, Programmers, Artists, and Production across the studio. In this role, you will ensure stability,…
Your influential mission. You will... Design mobile-first iGaming products, with adaptations for desktop and tablet platforms. Work with global and local design systems to create UI layouts, interactive components, and…
Geometry with consequences. Deep learning on 3D CAD data where correctness translates into steel and aluminum, not pixels. The ultimate tinkerer's playground. Physical machines, shop floors, and modern cloud…
Brand Manager – Teamfight Tactics Brand Management at Riot is focused on players and fans. Our mission is to make it better to be a player by building trust, inspiring fandom, and creating meaningful experiences across…
Evoplay is one of the leading iGaming providers, recognized for its innovative approach to game development and technological solutions. Our mission is to surprise not only the iGaming market but the entire…
Designs and scales early-career talent programs in Indonesia for a mobile game studio, partnering with universities and bootcamps to convert top candidates into full-time hires.
Technical Artist at Tripledot Studios implements 2D/3D art assets and UI in Unity, optimizing performance and collaborating with artists and developers to bring game visuals to life.
Designs and balances the in-game economy and live-ops systems for a free-to-play mobile game, using data analysis and modeling to improve monetization and player experience.
Designs and prototypes hybrid-casual puzzle games, iterating on core mechanics, progression, and LiveOps systems from day one.
Designs and prototypes hybrid-casual puzzle games, iterating on core mechanics, progression systems, and LiveOps features from scratch.
Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio…
Game Designer at Lion Studios (Berlin) collaborates with Turkish dev teams to design, iterate, and optimize casual puzzle games. Focuses on gameplay loops, monetization, and data-driven improvements for retention.
The Engineering Product Manager acts as a bridge between engineering and game product teams, managing the roadmap and backlog for internal engineering platforms. The role requires technical proficiency in areas like Unity, cloud infrastructure, and APIs to translate business needs into functional requirements.
DevOps & IT Operations Engineer focused on CI/CD pipelines, Infrastructure as Code, cloud infrastructure (AWS & GCP), and local IT support for a mobile games studio in Jakarta.
The Engineering Product Manager acts as a bridge between engineering and game product teams to manage internal engineering roadmaps and tools. The role requires technical proficiency in areas like Unity, APIs, and cloud infrastructure to translate technical requirements into business value.
The Engineering Product Manager acts as a bridge between engineering and game product teams to manage internal engineering roadmaps and tools. The role involves gathering requirements, defining product specifications, and facilitating cross-functional communication to support mobile game development.
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