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ILM’s Interactive team advances the studio’s legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class…
UI Engineer implementing in-game HUDs, menus, and system UI using Unreal Engine's UMG and Slate, with focus on performance optimization, multi-platform/console adaptation (including gamepad navigation), and localization support.
The Space Rangers team are recruiting a 6 Month Fixed Term Contract (FTC) Principal UI Engineer to join a London based Game Studio! Location: UK Remote OR London, Bromley (on-site) The Role Space Rangers is partnering…
This internship role involves developing and designing game backend solutions for next-generation titles using Unreal Engine. The intern will work within the Lightspeed Tech Center to support game services and research innovative technologies.
Rotor Studios, a renowned CG studio in Australia, seeks a Senior Full Stack Freelancer to design, develop, and maintain scalable web applications across front-end and back-end workstreams. You will collaborate with…
Senior Technical Artist – Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North…
Junior C++ developer building high-performance applications, drivers, server software, and game engines (Unreal Engine), focused on code optimization and multithreading.
Design and implement high-fidelity real-time graphics for live broadcasts using Vizrt and Unreal Engine, optimizing scenes for 60fps+ performance.
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate…
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or…
The developer will work with Unreal Engine 5 to build strategy, shooter, action, and simulation games for PC, VR, and console platforms. Responsibilities include developing new features, maintaining code coherence, and performing code reviews.
Pipeworks Studios is seeking an experienced engineer to join an unannounced AAA project built in Unreal Engine 5. This is a hands-on tools and development-infrastructure role focused on making the game easier to build,…
Developing interactive, real-time video and graphics solutions with TouchDesigner and Python for live events, immersive installations, and multi-screen experiences.
Engineer the core C++ runtime of a learning platform built on a Godot fork, optimizing Godot internals for low-powered mobile devices.
Directs the data engineering team at a major game studio, building scalable telemetry and AI-integrated platforms to turn player interactions into actionable insights while optimizing cloud costs.
Build and evolve a forked Godot engine platform for an edtech product, working on engine internals, performance optimization, cross-platform compatibility (web, desktop, mobile, Chromebooks, iPads), and reusable engine systems using C++.
Lead a team of shader artists to define material workflows and visual standards in Unreal Engine 5 for a AAA game studio, optimizing performance and collaborating with artists and engineers.
Principal Technical Animator at 2K Czech designs and optimizes character animation systems for AAA games using Unreal Engine, driving innovation and mentoring teams to achieve high-quality gameplay.
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