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Responsibilities Peraton is seeking a Front-End UI Developer . This is a hands-on development role serving as the technical bridge between UX Design and Development, transforming approved Figma designs and prototypes…
Senior QA Engineer (posted via Jobgether for a partner game studio) ensuring quality of a PvPvE multiplayer shooter built in Unreal Engine 5. Day to day: writing test plans and regression suites, investigating and documenting bugs, testing multiplayer and networked systems, and improving QA processes with Jira and scripting (Python, C#, Lua, Blueprints).
We are looking for Engineers experienced in Unreal Engine to work on AAA game titles. Join us if you would like to raise your expertise by completing challenging tasks with the help from experts in game development.…
[What the role is] We are seeking passionate, industry-experienced developers and engineers to join the Game Development & Technology (GDT) academic team. You will shape future-ready learners by designing and…
Title: Software Simulation Engineer Unreal Engine Seniority : Senior Location: France - Nice (hybrid) The Position We value intelligence and attitude over knowledge of specific technologies. But, as we are looking for…
We are looking for a Senior Software Engineer to design and build tools, pipelines, and AI-enabled systems for complex creative production workflows. You will connect AI models with DCC applications, APIs, internal…
Lieu : Vélizy-Villacoublay, France Construisons ensemble un avenir de confiance Thales est un leader mondial des hautes technologies spécialisé dans trois secteurs d’activité : Défense & Sécurité, Aéronautique…
Office location: Cambridgeshire, UK – This position offers flexible working options, including predominantly remote work. However, applicants should be based (or be willing to relocate) within a comfortable commuting…
Job Requisition ID # 26WD101539 Position Overview Flow Capture has a strong installed base across Autodesk's largest enterprise accounts, and we are now taking it into an entirely new segment: mid-tier production…
Job Posting Title: Senior Production Site Reliability Engineer (PH) Req ID: 10161627 Job Description: About the Role & Team: The Walt Disney Company is a global leader in entertainment and technology. Walt’s…
Escape Velocity is hiring a fully remote Senior Gameplay Designer to create, balance, and implement multiplayer gameplay mechanics using Unreal Engine visual scripting, iterating via playtests and live data while collaborating with designers, artists, and engineers.
Principal Combat Designer creating and refining combat mechanics, weapons, and abilities for a robust online multiplayer game at Escape Velocity. Day to day involves collaborating with design leadership and cross-discipline leads, with expert-level Unreal Engine (UE5 preferred) and design tool expertise.
A senior game designer who owns the 3Cs (character, controls, camera) for an action-adventure game at a fully remote studio. Day to day they design and polish player mechanics in Unreal Engine 5, document and standardize features, prototype combat, and collaborate with programming, art, and level design.
Six-month fixed-term contract at AAA game studio Supermassive Games: maintain build/CI infrastructure, develop web-based tools and dashboards, and build data pipelines for motion-capture data supporting multiple game projects, using TeamCity/Jenkins, TypeScript/SolidJS/React, NodeJS, MongoDB, Python, and Docker/Kubernetes.
A UI Programmer builds and maintains the menu, HUD, and interface systems for the game March of Giants in Montreal, writing clean, performant C++ and collaborating closely with designers and artists. MVVM workflows are core, with Unreal Engine 5 (Slate, UMG, CommonUI) as a plus.
Engineer builds factory-scale digital twins on NVIDIA Omniverse: creating 3D models and physics simulations with OpenUSD, linking IoT sensor data to real-time dashboards, and running CFD/thermal simulations for chemical plants. Requires 3+ years in 3D/simulation, OpenUSD/Omniverse or Unity/Unreal, and strong Python. On-site, permanent, Singapore.
Junior Software Engineer at a defence and search-and-rescue organisation near Lincoln, UK, designing and developing C++/C# code for technically complex defence solutions across the full development lifecycle. Hybrid role touching game engines (Unity/Unreal), graphics APIs (OpenGL/WebGL/DirectX) and DevOps; open to UK nationals only due to security vetting.
Senior Software Engineer building technically complex defence and search & rescue solutions for a Lincolnshire-based organisation, hybrid near Lincoln, in a 15-person technical team across the full software lifecycle. Core stack: C++/C# with DevOps/GitHub, plus valued exposure to Unity/Unreal and graphics APIs (OpenGL, WebGL, DirectX).
Senior full-stack engineer building web platforms that connect browser interfaces with Unreal Engine via Pixel Streaming on a GCP backend, creating real-time 3D experiences alongside 3D artists and designers. Work spans frontend, middleware, and cloud, with an emphasis on AI-assisted tooling and secure interfaces.
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