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Software Quality Engineer
Mill is a waste prevention technology company reimagining what it means to eliminate waste, starting with food. We build smart systems and infrastructure for homes, businesses, and municipalities that transform food…
Seasonal Tech Support Analyst - Warehouse
Fanatics Commerce is the global leader in licensed sports merchandise, operating a vertically integrated platform that designs, manufactures, and delivers officially licensed apparel, jerseys, headwear, and…


Senior Engineer, Android (Instant Rips)
Senior Android engineer on Fanatics Collectibles' Instant Rips team, building the live-break commerce experience in the Fanatics Live app — auctions, live streams, high-velocity chat, and marketplace — end to end. Core stack is Kotlin, Jetpack Compose, and Coroutines/Flow, with Gradle CI/CD and real-time streaming integrations.


Senior Full Stack Engineer, Unified Experience
Senior hands-on fullstack engineer on Fanatics Collect's Unified Experience team, owning features end to end (data schema → API → UI) that connect Fanatics Live, Marketplace, Instant Rips, Collections, and Topps into one collector journey. Core stack: Python/FastAPI on AWS and Next.js/React/TypeScript on Vercel.


IT Support Specialist
Tier 2 IT Support Specialist at Fanatics Collectibles' Sunnyvale, TX manufacturing site, resolving escalated tickets under strict SLAs and administering Windows/macOS endpoints, device management (Intune, NinjaOne, JAMF/ABM), Okta identity and Microsoft 365, plus AV/Zoom Rooms and asset lifecycle support.


Senior Engineer, Android
Senior Android Engineer at Fanatics Collectibles builds and owns complex Android features end to end in Kotlin with modern tooling (Jetpack Compose, Coroutines, Flow, DI), while providing technical leadership, code reviews, and mentorship and improving app performance, reliability, and testing.


Engineering Manager, Mobile Platform
Leads the Client Platform Team for Fanatics' Live and Collect apps, managing engineers across iOS, Android, and Web while owning shared client infrastructure, release systems, observability, and developer tooling that help product teams ship high-quality experiences faster and more safely.


Senior Engineer, Android - Instant Rips
Senior Android Engineer at Fanatics Collectibles (London) building and shipping high-quality Android apps, including the Instant Rips product, in Kotlin with Jetpack Compose, Coroutines, and Flow. The role owns complex features end to end, provides technical leadership and mentorship, and drives performance, reliability, and engineering quality.


Senior Engineer, iOS - Instant Rips
Senior iOS engineer on the Instant Rips team building the live-break commerce experience of Fanatics Live — real-time auctions, livestream viewing, chat, and marketplace features at scale. Works in a modern SwiftUI-first stack using TCA, Swift Concurrency, Apollo GraphQL, and a modular SPM codebase generated with Tuist.


Frontend Software Engineer, Collector Engagement
Frontend engineer on Fanatics Collectibles' Collector Engagement team in Mexico City, building collector-facing features like card-scan quests, progression, redemptions, leaderboards, and QR check-ins using JavaScript/TypeScript, React, and REST/GraphQL APIs, in close collaboration with product, design, and backend teams.
Staff Mobile Engineer - Kotlin, iCasino - FBG
Leads mobile architecture and cross-platform strategy for Fanatics Casino’s iOS/Android apps using Kotlin, Jetpack Compose, and KMM, while mentoring teams and shaping engineering standards.
Senior Mobile Engineer - Fanatics Markets
Senior Mobile Engineer on Fanatics Markets, a real-money prediction and trading app, shipping production features across Android and iOS from a shared Kotlin Multiplatform codebase. Day-to-day work centers on Kotlin, Compose Multiplatform UI, MVI state management, Gradle multi-module builds, and CI/CD.
Senior Software Engineer - Mobile (REMOTE)
Senior Software Engineer building mobile features for the Fanatics Sportsbook app at Fanatics Betting & Gaming. Day-to-day you develop, test, and deploy production features across mobile platforms, centered on Kotlin Multiplatform with modern UI frameworks like SwiftUI/Jetpack Compose, plus code reviews and an on-call rotation. Based in New York, NY.
Senior iOS Engineer
Why Mozilla? Mozilla Corporation is the non-profit-backed technology company that has shaped the internet for the better over the last 25 years. We make pioneering brands like Firefox, the privacy-minded web browser.…
Sr. Architect | Offensive Security/ AI Testing/ Cloud Testing (Remote)
Who is Trace3 ? Trace3 is a leading Transformative IT Authority, providing unique technology solutions and consulting services to our clients. Equipped with elite engineering and dynamic innovation, we empower IT…
Senior Account Manager, Paid Media (Omnichannel)
WHY DEPT®? We are pioneers at heart. What this means, is that we are always leaning forward, thinking of what we can create tomorrow that does not exist today. We were born digital and we are a new model of agency,…
Embedded SOC Drivers Engineer
Imagine what you could do at Apple! Every day, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Do you bring passion and dedication to your job? If so, we are…
Fullstack Developer (Mobile)
Onsite fullstack/mobile developer role in Kuala Lumpur at consulting firm Tentacle Tech, building digital banking apps for iOS and Android for a financial services client. Day to day: UI development, API integration, testing (SIT/UAT/VAPT), releases and documentation, using React Native, React/Next.js, TypeScript, Java/J2EE, REST APIs and CI/CD tooling.

Senior Software Development Engineer Test - Customer Systems
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making…



Principal Software Engineer, Creator Game Operations
Roblox is hiring a Principal Software Engineer on the Creator Success Team to build mission-critical backend services supporting game creators, including ML-driven player insights pipelines, creator communication tools, and a remote config/experimentation platform. The role involves leading technical decisions at massive scale using C#, Java, or Go and distributed systems, based onsite in San Mate