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Leads a team of shader artists to design and optimize high-performance materials in Unreal Engine 5 for a AAA game, setting visual and technical standards while collaborating with artists and external partners.
Lead the design and development of UI systems for a AAA multiplayer game using Unreal Engine 5, mentoring a team of UI engineers and ensuring high performance, accessibility, and console certification compliance.
Principal Technical Animator at 2K designs and optimizes character animation systems for AAA games using Unreal Engine, driving innovation and mentoring teams to achieve high-quality gameplay.
Design and implement complex AI behaviors and systems for NPCs in AAA video games using Unreal Engine, ensuring engaging gameplay and clear player communication.
Designs and scripts high-quality combat encounters and narrative-driven events for a AAA video game using Unreal Engine.
Senior Combat Designer at 2K’s Cloud Chamber studio designs and scripts immersive combat encounters for BioShock 4 using Unreal Engine, collaborating across disciplines to craft AAA gameplay moments.
Designs and polishes complex in-game missions for AAA titles, scripting in Unreal Engine’s Blueprint, guiding level layouts, and mentoring designers.
Senior engineer building the online multiplayer backend and client systems for a new AAA sports game using C++, Go, Python, Unreal Engine, and cloud services.
Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles…
Senior Systems Engineer maintains and optimizes Perforce Helix Core infrastructure for a major game studio, ensuring high availability and security while collaborating with global development teams.
Senior Systems Engineer maintains and optimizes Perforce Helix Core infrastructure for a major game studio, ensuring high availability and global development workflows.
Senior Rendering Software Engineer at 2K Sports Lab in Burnaby, BC, building real-time rendering systems for a new sports simulation game using Unreal Engine.
Senior engineer building animation-driven gameplay systems for a new AAA sports title, using C++ and Unreal Engine to create realistic character movement and interactions.
Leads the gameplay vision for a video game project, refining core systems like combat and AI in Unreal Engine while collaborating with designers and directors.
Leads the gameplay vision for a video game project, refining core systems like combat and AI, and working hands-on in Unreal Engine 5 while collaborating with cross-functional teams.
Gestionnaire en ingénierie - Services d'ingénierie Qui nous sommes Fondée en 2005, 2K Games est une entreprise mondiale de jeux vidéo à rayonnement international, éditant des titres développés par certains des…
Gestionnaire en ingénierie - Produits et outils Qui nous sommes Fondée en 2005, 2K Games est une entreprise mondiale de jeux vidéo à rayonnement international, éditant des titres développés par certains des studios les…
Who We Are Founded in 2023, Small Axe Studios is 2K’s newest stand-alone studio, built to push the boundaries of game development and bring 2K’s next groundbreaking sports franchise to life. Headquartered in Burnaby,…
WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players…
As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will play a key role in establishing the overall visual quality bar and guidelines for character development on the project.…
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