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IGT , where innovation meets entertainment on a global scale! From the casino floor to your mobile screen, we deliver thrilling, responsible, and unforgettable gaming experiences —powered by world‑class content ,…
IGT: Where Innovation Meets Entertainment —Worldwide IGT is redefining the future of gaming and digital entertainment on a global scale. With the recent union of IGT Gaming & Digital and Everi , we’ve created a…
IGT , where innovation meets entertainment on a global scale! We’ve recently leveled up —IGT Gaming and Digital have joined forces with Everi , creating a powerhouse in the world of gaming, digital experiences, and…
Web Engineer Intern building full-stack features with React, Next.js, TypeScript, and Node.js for Epic Online Services' Tools & Portals team in Novi Sad.
Senior Backend Engineer building cloud-based microservices for multiplayer games at a co-dev studio, primarily using C++ and Golang with cloud providers and non-relational databases.
Develops and maintains user interface systems for games using C++ and Unreal Engine tools, collaborating with artists and designers to enhance player experiences across platforms.
Develops and optimizes user interfaces for games using C++ and Unreal Engine's UI frameworks, collaborating with artists and designers to enhance player experiences across platforms.
Senior Game Designer on Dead by Daylight shaping the UGC/modding ecosystem, game modes, and creator tools, with hands-on Unreal Engine prototyping and mentoring of other designers.
We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold – that’s a lot of Chicken…
Designs and maintains cloud infrastructure for large-scale game development and live-service games, automating deployments, CI/CD pipelines, and troubleshooting live-game issues using AWS, Docker, Kubernetes, and scripting languages.
Design, implement, and optimise low-latency multiplayer networking systems (especially listen mode game servers) for a proprietary AAA game engine using C++.
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