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Six-month fixed-term contract at AAA game studio Supermassive Games: maintain build/CI infrastructure, develop web-based tools and dashboards, and build data pipelines for motion-capture data supporting multiple game projects, using TeamCity/Jenkins, TypeScript/SolidJS/React, NodeJS, MongoDB, Python, and Docker/Kubernetes.
A UI Programmer builds and maintains the menu, HUD, and interface systems for the game March of Giants in Montreal, writing clean, performant C++ and collaborating closely with designers and artists. MVVM workflows are core, with Unreal Engine 5 (Slate, UMG, CommonUI) as a plus.
Engineer builds factory-scale digital twins on NVIDIA Omniverse: creating 3D models and physics simulations with OpenUSD, linking IoT sensor data to real-time dashboards, and running CFD/thermal simulations for chemical plants. Requires 3+ years in 3D/simulation, OpenUSD/Omniverse or Unity/Unreal, and strong Python. On-site, permanent, Singapore.
Junior Software Engineer at a defence and search-and-rescue organisation near Lincoln, UK, designing and developing C++/C# code for technically complex defence solutions across the full development lifecycle. Hybrid role touching game engines (Unity/Unreal), graphics APIs (OpenGL/WebGL/DirectX) and DevOps; open to UK nationals only due to security vetting.
Senior Software Engineer building technically complex defence and search & rescue solutions for a Lincolnshire-based organisation, hybrid near Lincoln, in a 15-person technical team across the full software lifecycle. Core stack: C++/C# with DevOps/GitHub, plus valued exposure to Unity/Unreal and graphics APIs (OpenGL, WebGL, DirectX).
Senior full-stack engineer building web platforms that connect browser interfaces with Unreal Engine via Pixel Streaming on a GCP backend, creating real-time 3D experiences alongside 3D artists and designers. Work spans frontend, middleware, and cloud, with an emphasis on AI-assisted tooling and secure interfaces.
Full-stack developer building web platforms that stream real-time 3D from Unreal Engine to the browser via Pixel Streaming, with React/TypeScript/WebGL/Three.js frontends, GCP-based backends (Firebase, Cloud Functions, Cloud Run) in Node.js/Python, and AI-assisted tools like Copilot and Cursor as part of daily workflow.
Mid-level Software Engineer developing real-time visual experience software for live productions, film, and TV. The role involves writing high-performance C++ code, working with DirectX and Unreal Engine 5, and owning project delivery from specification to maintenance.
Vacature kenmerken Standplaats: Barchman Wuytierslaan 198, 3818 LN in Amersfoort Uren per week (max is 32): 24-32 Maximale vergoeding: bij 40 uur is dit € 800,00 Niveau: MBO4 Vakgebied(-en)/naam (gewenste) opleiding:…
Winter 2027 internship at Bombardier's Dorval, Québec site helping build and coordinate extended reality (XR) R&D projects and the company's on-site XR lab. Day-to-day involves developing XR frameworks and use cases for devices like HoloLens, Oculus, HTC Vive and Apple Vision Pro using C++/C#/Swift with Unreal Engine, Unity or Reality Composer Pro.
Winter 2027 intern technical artist at Bombardier in Dorval, Québec, prototyping and implementing features and UI logic with Unreal Engine Blueprints, testing/debugging/optimizing code, and supporting 3D application development under supervision. Nice-to-haves include Python, VR development, and Helix Core/Perforce.
SkyBox Labs is hiring a Senior Technical Artist to build the technical foundations for a large-scale UE5 open-world co-development project. Day to day, they define procedural worldbuilding pipelines (Houdini, PCG, Blueprints), optimize real-time performance of large environments, and create custom Unreal editor tooling to speed up art and level design teams, in a hybrid role at the Burnaby, BC stu
Senior Technical Artist builds and polishes HTML5 playable ads by creating optimized 2D/3D assets in Blender and coding gameplay logic in JavaScript/TypeScript to ensure high-quality game feel on mobile devices.
A senior texture artist at Side (a video game services provider) creates high-quality, game-ready textures, materials, and trim sheets for real-time environments, working with environment and technical artists to balance visual quality with performance. Core tools are Substance Painter and Substance Designer, with Unreal Engine and/or Unity knowledge.
Senior UI/UX engineer at game studio SkyBox Labs (hybrid, 3 days/week in Burnaby, BC) building performant, responsive in-game UI and HUD systems in Unreal Engine 5 for a AAA co-development project, using C++, Slate, UMG, MVVM, and CommonUI in collaboration with a partner studio.
Senior UI/UX engineer building performant, responsive in-game UI and HUD systems in Unreal Engine 5 for an AAA co-development project at a Burnaby, BC game studio. Day to day: C++ UI architecture with Slate/UMG/CommonUI, bridging gameplay data to interfaces, and collaborating across a hybrid (3 days/week on-site) team.
Senior machine learning programmer on Epic Games' Special Projects team designing, building, and deploying production-ready ML models for gameplay bots, intelligent NPCs, and automation (moderation, security, QA testing). Core tech: deep learning, reinforcement learning, vision-language models, Python/PyTorch.
Job Overview We are looking for a Software Engineer – Simulation Systems to join our team in developing next-generation simulation and training solutions for defence, aerospace, and homeland security applications. In…
Graduate programme (start Sept 2027) at Beyond Sports, a Sony Sports Technology studio in Alkmaar that turns live player-tracking data into real-time 3D sports visualisations for clients like the NFL, NHL, NBA and Premier League. Graduates pick a track: mobile, backend, frontend, machine learning, QA, product design, or Unity/Unreal art.
Are you a talented Senior Developer looking for a remote job that lets you show your skills and get decent compensation? Look no further than â the marketplace that connects you with hand-picked startups in the US…
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