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Designs and builds in-engine and external tools for game creators, collaborating with artists, engineers, and designers to improve workflows and empower non-technical users to build high-quality game experiences using Unreal Engine 5.
The Technical UI/UX Designer will implement game UI/UX features using Unreal Engine 5, creating wireframes, prototypes, and scalable UI systems. The role involves collaborating with multidisciplinary teams to ensure consistent, high-quality user experiences across PC, console, and mobile platforms.
Senior engineer bringing Unity's Real Time 3D runtime to embedded platforms (Embedded Linux, QNX, Android Automotive OS), integrating into native Android apps, profiling performance on constrained SoCs, and partnering with automotive OEM customers.
Staff Software Engineer at Level builds and maintains build/automation tooling, engine systems, and pipelines for gamedev projects, optimizing performance and mentoring junior engineers in Austin.
Automation Engineer Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive…
Teach undergraduate game design courses using Unity and C#, including game art and programming, and assess student work.
Leads software projects in modelling, simulation, autonomy, and geospatial systems using C/C++ and game engines like Unreal, guiding technical direction for defence and government clients.
Senior software engineer building modelling, simulation, autonomy and geospatial tools in C/C++ and Python for defence and applied-science projects.
Builds and maintains a reusable game-development framework in C#/C++ for casino products, mentors engineers, and ensures compliance with gaming regulations.
Build and polish web and Unity mobile games, own live-ops features, and take full product ownership within six months using C#, Unity, and JavaScript/TypeScript.
Build 3D robotics simulation scenes in Lucky Engine (C#/Unity-like) to generate training data for AI robots, using assets, scripting, and sensors.
Builds and optimizes game frontends in Unity/Godot, ships cross-platform titles, and collaborates with designers and clients to prototype and deploy gameplay systems.
Build and optimize core gameplay mechanics, UI, and visual effects for mobile games using C++ and Unity, with mentorship and AI-assisted workflows.
Builds simulation, robotics, and AI-driven software for defence, energy, and space clients using C/C++ and Python.
Builds and maintains a global game-development framework in C#/C++ for casino products, mentors engineers, and ensures regulatory compliance.
Technical Artist Location: USA-NC-Raleigh-1 Glenwood Ave Ste 600 Remote Type: Onsite Time Type: Full time Job Description Position Summary Bring our games to life as a translator between art and engineering, working…
Gaming Content Operations Specialist Location: Onsite - Montreal Who we are: As a Gaming Content Operations Specialist, your gaming expertise is the main engine; AI is simply the power-up. You'll play the biggest…
Architects real-time teleoperation systems for humanoid robots (e.g., Agility’s Digit) to enable human-guided manipulation tasks in warehouses/manufacturing, focusing on low-latency C++/Rust software for hardware-AI integration, data pipelines, and XR interfaces.
Develops Unity-based immersive and interactive applications for museum exhibits, focusing on real-time 3D rendering, performance optimization, and cross-functional collaboration.
Develops a multiplayer game server and implements game mechanics, UI, animations, and visual effects using C++ and Qt.
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