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Леста Игры разрабатывает игровые проекты в различных жанрах, смело экспериментирует с инструментами и технологиями. В офисах компании в Санкт-Петербурге, Минске и Москве работает более 2000 талантливых профессионалов.…
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity:…
블루홀스튜디오는 MMORPG의 새로운 장을 연 게임 제작 스튜디오로서, 전 세계 이용자들에게 재미와 감동을 주는 것을 목표로 합니다. 게임업계는 점점 더 빠르게 변화하면서 세계 모든 이용자들이 공감할 수 있는 재미와 감동을 주기 위해 끊임없이 발전하고 있습니다. 이제 개인의 힘만으로 그 속도를 따라 잡는 데는 한계가 있습니다. 따라서, KRAFTON 내 인재 교류와 협력을 바탕으로…
Bluehole Studio (KRAFTON) is hiring a Lead Character Artist for TERA2, its upcoming MMORPG. The role defines character art quality standards and style guides from the Art Director's vision, personally creates key character assets during prototyping, builds the character pipeline, reviews in-house and outsourced work, and leads UE5-based character implementation in Pangyo, South Korea.
Technical Artist on PUBG Studios' graphics engineering team, focused on raising visual quality and optimizing performance for PUBG and unannounced projects. Day to day: visual R&D/POC, art pipeline improvement, sample creation, artist guides, and in-house tooling using Unreal Engine 4/5, DCC tools (Maya, 3ds Max, Substance Painter) and HLSL/C++/Python.
Remote (Canada) Character Artist who designs, models, textures, and integrates high-quality stylized-realistic 3D game characters in Unreal Engine 5, working under the Art Director and Lead Character Artist with tools like ZBrush, Substance Painter, Maya/3ds Max, and mentoring junior artists.
MachineGames is hiring an Environment Artist to build, model, texture, and populate game environments for new AAA titles, working under leads and an art director in cross-functional teams. Core skills are 3D modeling, PBR texturing, and tools like Substance Painter/Designer, ZBrush, and Photoshop. Permanent onsite/hybrid role in Uppsala or Sundsvall, Sweden.
3D Artist at PlayStation Studios Team ASOBI (onsite, Tokyo) creating high-quality characters, props, textures, and environments for games. Day-to-day work involves modeling in Maya/ZBrush and texturing in Substance Painter/Designer while collaborating with other game development disciplines; all experience levels welcome.
Senior Environment Artist crafting immersive, production-ready environments (modular kits, architecture, terrain, props) for a new AAA game IP with three visual worlds, implemented and polished in Unreal Engine 5. Works remotely in a small art team, balancing visual quality with real-time performance.
[EN] Sperasoft is seeking a Material Artist to integrate with our art team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical…
Job Posting Title: Environment Artist - ILM Vancouver Req ID: 10162475 Job Description: This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and…
Senior Environment Artist at BulletFarm, a remote-first independent AAA game studio, will create and polish environment assets and modular kits for a new IP entirely in Unreal Engine 5, setting the visual quality bar for a scaling art team ahead of a 2030 launch.
About the Role: You will own 3D for AIO: product renders, hardware visualisation and animated explainers for our devices (POS, mPOS, Kiosk, KDS, Tableside kiosk) and software, integrated with 2D motion for social,…
A senior texture artist at Side (a video game services provider) creates high-quality, game-ready textures, materials, and trim sheets for real-time environments, working with environment and technical artists to balance visual quality with performance. Core tools are Substance Painter and Substance Designer, with Unreal Engine and/or Unity knowledge.
The Technical Artist is a key support role within the Rainbow Six: Siege team, working closely with other Technical Artists as well as 3D, Texture, Concept, and Character Artists. This role bridges the gap between the…
Riot Games was founded on the principle that putting players first leads to the exceptional. In 2009, we released League of Legends - today, millions log in every month. As we expand our global content, the Singapore…
A senior real-time VFX artist on Riot's Discovery Studio team designs and implements polished gameplay and environmental visual effects in a game engine (Unreal/Unity) for an unpublished R&D product, while setting VFX best practices, mentoring artists, and bridging VFX with cross-functional partners as the team ramps into production.
Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing…
Every level starts as gray boxes. Your job is making sure it doesn't end that way. On our unannounced AAA title, environments carry a big part of the experience, and you could be the one shaping them, from blockout…
Riot Games is hiring a Principal 3D Character Artist to craft, sculpt, and texture high-fidelity characters and cosmetic assets for an unpublished AAA game on its R&D team. Day to day involves Maya, ZBrush, Substance Painter, and Unreal Engine 5 work, plus mentoring artists and upholding style guides.
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