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Analyze client requirements and research technical solutions for new features and workflows. Conduct technical research and create clear, structured documentation. Define technical guidelines and asset creation…
About Offworld Industries: Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had…
Job Details: Job Description: About the Role We are seeking a skilled and passionate Graphics Software Engineer to help enable exceptional gaming experiences on Intel platforms. In this role, you will collaborate with…
Welcome to Warner Bros. Discovery… the stuff dreams are made of. Who We Are… When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the…
Bienvenue chez Warner Bros. Discovery... l'étoffe dont sont faits les rêves Qui sommes-nous... Lorsque nous parlons de l'étoffe dont sont faits les rêves, nous ne faisons pas seulement référence au monde des…
Principal Technical VFX Artist at Epic Games designing and optimizing real-time visual effects for Rocket League using Unreal Engine, Niagara, and scripting tools.
Principal Technical VFX Artist at Epic Games in Montreal designs and optimizes real-time visual effects for Rocket League using Unreal Engine, Niagara, and Houdini, while mentoring artists and ensuring performance standards.
Principal Technical VFX Artist at Epic Games in Cary, NC, designing and optimizing real-time visual effects for Rocket League using Unreal Engine's Niagara, materials, and shaders.
Principal Technical VFX Artist at Epic Games designs and optimizes real-time visual effects for Rocket League using Unreal Engine, Niagara, and HLSL, while mentoring artists and ensuring performance standards.
Leads visual effects (VFX) systems for a live-service game, designing scalable real-time effects in Unreal Engine and mentoring artists.
Software Engineer on Mojang Studios' Immersion Systems team enhancing the animation system for Minecraft. Day to day: designing and implementing gameplay/animation features, writing and reviewing high-quality cross-platform code, and collaborating across dev, design, product, and quality. Core tech: C++ (plus C, C#, Java), animation systems across dozens of platforms.
Contract UI/UX designer for Mob Entertainment, the studio behind Poppy Playtime. You'll design in-game interfaces (HUD, inventory, menus) end to end—player flows, wireframes, prototypes, and polished visuals—and support implementation in Unreal Engine UMG, using tools like Figma and Photoshop.
「グランツーリスモ」制作メンバー募集 グランツーリスモを作り続けて25年が経ちました。 作り続けられた一番の理由は、プレイヤーがいてくれたことです。 それは必死に作り続けた作品が、きちんと響いてくれた証拠だと思っています。 未来のアイデアを、アートとテクノロジーによりできる限り実現してきたこと、それは私たちの誇りです。 しかし、プレイヤーに最高の体験を届けるにはまだ足りないといつも思うのです……
Directeur.trice de la conception de jeu Aperçu du rôle Nous sommes à la recherche d’un.e Directeur.trice de la conception de jeu expérimenté.e pour se joindre à l’équipe Haven. Le ou la Directeur.trice de la conception…
Would you like to work on a new IP and new genre at teamLFG that combines amazing action feel with lighthearted and whimsical characters? Are you on a mission to create games that bond players together into deeply…
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Does unlocking the full…
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to help push…
Lead UX/UI design for an unannounced game at PlayStation's teamLFG studio, owning the UX/UI roadmap from pre-production and collaborating with directors and cross-functional teams using Figma/Sketch/Adobe XD for wireframing and prototyping.
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Can you look beyond a slick…
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how…
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