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Digital Kitchen Studios (DKS) | Singapore About Us DKS is the content production arm of Expo AV, creating video, motion, and interactive content for brands, live events, and experiential projects. Our work runs from…
I. KEY JOB DUTIES Plan and develop mobile game projects on the Cocos platform (Cocos2d-x or Cocos Creator). Meet with the design team to discuss game ideas and specifications, then implement new features based on the…
[What the role is] We are seeking passionate, industry-experienced creative media professional to join the Animation, Games & Visual Effects team. You will shape future-ready learners by designing and delivering…
Southern New Hampshire University is a team of innovators. World changers. Individuals who believe in progress with purpose. Since 1932, our people-centered strategy has defined us — and helped us grow a team that now…
Manage technical game designers on Teamfight Tactics, balancing team growth with hands-on gameplay systems design in C++ and Unreal Engine.
Leads the gameplay programming team for Rocket League at Epic Games: managing seasoned programmers, translating feature requests into actionable work, delivering core gameplay features on time, and doing hands-on C++ coding and systems design. Core tech: C++, Unreal Engine, gameplay physics, and network replication.
Lead Gameplay Programmer directing the gameplay team for Rocket League at Epic Games in Porto Alegre: managing programmers, breaking down feature requests, and delivering core gameplay features while hands-on coding and designing systems in C++ on Unreal Engine, with emphasis on physics and network replication.
Leads the gameplay programming team for Rocket League at Epic Games in Porto Alegre: managing experienced gameplay programmers, turning high-level feature requests into actionable work, and hands-on coding and system design. Core tech: C++, Unreal Engine, gameplay physics, and network replication.
Leads the gameplay programming team on Rocket League at Epic Games — managing seasoned programmers, breaking high-level feature requests into work items, reviewing technical designs, and writing C++ code and system designs as needed. Core tech: C++ and Unreal Engine, with gameplay physics and network replication.
Lead the gameplay programming team for Rocket League at Epic Games — managing seasoned programmers, breaking down feature requests, and hands-on coding and system design in C++ on Unreal Engine, with emphasis on gameplay physics and network replication.
CE QUI NOUS REND EPIC ? Au cœur du succès d'Epic se trouvent des personnes talentueuses et passionnées. Epic est fière de créer un environnement collaboratif, accueillant et créatif. Que ce soit en développant des…
A 12-week game design internship at Insomniac Games in Burbank, CA, where the intern creates and implements gameplay content (world authoring, combat setups, scripted events) using tools like Unity, Unreal Engine, and Maya, while receiving mentorship from senior designers. Open to undergrad students graduating May 2026–Dec 2029; paid hourly at $36.50.
A 12-month contract (convertible to full-time) Associate Game Designer role in Liquidnitro Games' Founder's Office in Hyderabad: running game teardowns and competitive analysis across mobile/PC/console, and supporting product strategy and pitch development for clients and partners. Unity, Unreal Engine, Figma, and AI tools are bonus skills.
Creates high-fidelity geo-typical and geo-specific 3D terrain and simulation environments in Unreal Engine for autonomous vehicle engineering, owning environment art pipelines, asset optimization, layout, and scenario design support.
Builds and integrates autonomy algorithms and software for uncrewed systems, mission planning, and multi-agent collaboration using C++/Java and AI/ML techniques.
Senior Technical Sound Designer on Wizards of the Coast's digital game team: builds audio tools, workflows, and pipelines, implements audio in AAA engines (Unreal with MetaSound and Wwise), optimizes performance and memory, and supports cross-discipline teams and QA. Hybrid role; potential home studio is Renton, WA.
UI Scripter at Skeleton Key, Wizards of the Coast's Montreal game studio, implementing and hooking up AAA game UI in Unreal Engine using UMG and Blueprints — connecting menus, HUDs, and widgets to gameplay systems, handling input/navigation, and debugging UI logic in collaboration with UI/UX, art, design, and engineering.
Senior VFX Artist at Skeleton Key, Wizards of the Coast's game studio in Montreal, crafting high-quality real-time visual effects for environments, characters, and assets in the studio's first AAA game. Core stack is Unreal Engine (Niagara, materials, blueprints) alongside tools like Houdini and EmberGen.
Senior Technical Designer in Animation builds and troubleshoots gameplay animation systems in Unreal Engine, collaborating with artists and engineers to deliver high-quality character motion for AAA games.
Design and implement animation systems for video games using Unreal Engine, collaborating with artists and engineers to ensure high-quality character motion and smooth pipeline workflows.
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