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Senior machine learning programmer on Epic Games' Special Projects team designing, building, and deploying production-ready ML models for gameplay bots, intelligent NPCs, and automation (moderation, security, QA testing). Core tech: deep learning, reinforcement learning, vision-language models, Python/PyTorch.
Job Overview We are looking for a Software Engineer – Simulation Systems to join our team in developing next-generation simulation and training solutions for defence, aerospace, and homeland security applications. In…
Graduate programme (start Sept 2027) at Beyond Sports, a Sony Sports Technology studio in Alkmaar that turns live player-tracking data into real-time 3D sports visualisations for clients like the NFL, NHL, NBA and Premier League. Graduates pick a track: mobile, backend, frontend, machine learning, QA, product design, or Unity/Unreal art.
Are you a talented Senior Developer looking for a remote job that lets you show your skills and get decent compensation? Look no further than â the marketplace that connects you with hand-picked startups in the US…
Проєкт у середовищі Unreal Engine 5, для якого ми шукаємо 3D Character Artist, який зможе створити реалістичного цифрового персонажа на базі MetaHuman. Наше завдання — отримати персонажа з максимальною схожістю на…
We are looking for an Unreal Engine Developer to build interactive real estate presentation /marketing applications , such as virtual showrooms, real-time unit previews, and immersive sales or marketing tools. In…
We are looking for a DevOps Engineer who enjoys working across the full range of game development infrastructure, from Unreal build pipelines and game server deployment to backend services and cloud infrastructure. If…
Software Developer – Innovation (AI/ML, IoT & Digital Twins) We're looking for an innovative and hands-on Software Developer to join our growing Innovation team. This is a unique opportunity to work at the…
Lead two connected engineering teams (13 people) at Riot's Singapore studio owning Teamfight Tactics' cosmetics ecosystem: player-facing Store/Content Distribution and Cosmetics Engineering. Day to day is people and technical leadership — coaching engineers and managers, setting roadmaps, and guiding C++/Unreal Engine client work, tools and pipelines in partnership with the LA headquarters.
The Company [Torn Banner Studios](https://tornbanner.com/) is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy…
Engineering manager role in Riot's Discovery Studio leading a services team on an unpublished R&D game, owning the backend's architecture, scalability, reliability, and live operations while managing internal and external engineers. Initially hands-on with modern backend technologies such as Go, Java, or C#.
Design and implement polished, intuitive UI art for RuneScape: Dragonwilds in Unreal Engine, balancing aesthetics with usability across menus, HUDs, and interactive components.
We're evolving our studio in the turbulent yet exciting times in the creative space. We’re looking for someone with experience and curiosity to bring to the table. You'll be working closely with our small team,…
Senior Software Engineer - Hybrid - Defence Sector - C++ or C# - Up to 60K - Lincolnshire We are looking for a highly motivated Senior Software Engineer to join an award winning Defence and Search & Rescue…
Junior or Graduate Software Engineer - Hybrid - Defence Sector - C++ or C# - Up to 30K + Bonus + 25 days holiday - Lincolnshire We are looking for a highly motivated Junior or Graduate Software Engineer to join an…
Job Description Work Arrangement These opportunities are categorized as on-site. Successful candidates are expected to work full time on-site in Shanghai, China. The specific work location will be confirmed during the…
Every level starts as gray boxes. Your job is making sure it doesn't end that way. On our unannounced AAA title, environments carry a big part of the experience, and you could be the one shaping them, from blockout…
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