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As a Lead Character Artist, working closely with the Head of Art, you will be responsible for driving the quality, consistency, and believability of our characters. We are looking for someone with an exceptional eye…
A QA Analyst ensures high-quality immersive experiences (VR/AR) for ILM’s interactive projects by testing software, identifying defects, and refining test procedures. Core focus: game/immersive tech QA with manual testing, bug tracking, and collaboration with dev/design teams.
Apply now! We are Mercedes-Benz Tech Innovation - but we don't build cars: We define the future with technology. As the largest tech company of Mercedes-Benz Group AG, around 2,500 employees in Ulm, the Stuttgart…
Designs and builds in-engine and external tools for game creators, collaborating with artists, engineers, and designers to improve workflows and empower non-technical users to build high-quality game experiences using Unreal Engine 5.
The Technical UI/UX Designer will implement game UI/UX features using Unreal Engine 5, creating wireframes, prototypes, and scalable UI systems. The role involves collaborating with multidisciplinary teams to ensure consistent, high-quality user experiences across PC, console, and mobile platforms.
Staff engineer building Unity’s Android runtime to optimize game deployment across mobile, laptop, and hybrid devices using C++, C#, and Android systems programming.
A Senior Backend Engineer builds and maintains game-to-cloud server integrations in Unreal Engine, focusing on online multiplayer systems, networked SDKs, and live-ops features like player data persistence and real-time events.
Principal Software Engineer at Epic Games leading the WebRTC-based real-time voice communication platform for Fortnite and the Epic Games ecosystem, designing and implementing scalable C++ systems.
A senior game developer builds core RPG/action mechanics (combat, quests, inventory, AI) in Unreal Engine 5, using C++ and Blueprints to create a Slavic-fantasy story-driven prototype. Focuses on system architecture, performance, and cross-team collaboration.
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the…
Creates motion graphics and edits videos for clients using After Effects and Davinci Resolve, turning concepts into engaging visual narratives.
The DevOps Software Engineer will design, maintain, and scale CI/CD pipelines and build infrastructure for game development. The role involves managing version control systems, cloud infrastructure, and automation tools to support cross-functional teams in delivering AAA titles.
The Senior Graphic Designer creates compelling marketing and user acquisition visual assets for various game titles and platforms. The role involves collaborating with marketing teams to produce high-quality content using Adobe Creative Cloud while maintaining brand and IP guidelines.
Design and build memory architectures for AI models to store, retrieve, and exploit long-horizon experience across modalities using Python and PyTorch.
Design ML architectures for long-horizon memory in game engines and AI systems, building scalable models to store, retrieve, and reason over experience.
Design memory architectures for AI models to store, retrieve, and exploit experience across modalities, improving long-horizon decision-making in production systems.
Design memory architectures for AI models to store, retrieve, and exploit experience across modalities, improving long-horizon behavior and production-ready learning systems.
Design and build memory architectures for AI models across modalities, focusing on long-horizon behavior, storage, retrieval, and evaluation in production systems.
Design memory architectures for AI models to store, retrieve, and exploit experience across modalities, improving long-horizon decision-making in Unreal Engine tools.
Designs intuitive, immersive UI/UX for an open-world action RPG using Unreal Engine 5 (Blueprints, UMG) to bring the game’s world to life for players.
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