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Senior Software Engineer - Storage Cache
Build and operate a next-gen, multitenant caching service using ValKey to slash latency, scale horizontally, and cut costs by 90% for Roblox’s 1B+ daily users.



Principal Software Engineer, Metrics Platform
Lead the architecture and long-term vision for Roblox’s petabyte-scale data infrastructure, including Kafka, Flink, Spark, and Trino, while integrating AI-driven autonomous interfaces.



Senior Cloud Security Engineer
Design and implement cloud security controls, automation, and self-healing infrastructure for Roblox’s hybrid and multi-cloud platform.



Senior Product Manager, Engineering Acceleration
Senior Product Manager leads strategy for Roblox’s engineering tooling (CI/CD, testing, observability) to reduce infrastructure overhead, leveraging AI to enhance developer productivity and tooling across a large-scale engineering org.



Senior Site Reliability Engineer, Compute
Senior SRE to build and scale Roblox’s private cloud and Kubernetes infrastructure, automate cluster management, and enforce reliability best practices across the Compute team.



Senior Software Engineer, Data Infrastructure Compute
Senior engineer on Roblox's Data Platform Compute team, building and operating the Spark-on-Kubernetes compute layer — job submission services, interactive Spark notebooks, EKS cluster fleet automation, auto-tuning, and batch scheduling — primarily with Go/Java/Scala/Clojure on AWS.
Software Engineer, VOD
Builds and operates the automated video-on-demand media pipeline delivering content to NBCUniversal streaming platforms (Peacock, NBC, Bravo, etc.), including encoding, troubleshooting, and cloud services on AWS. Core stack is Go (Python preferred) with agentic workflow and API design; hybrid, 4 days/week in office.
SENIOR ANGULAR DEVELOPER (HYBRID OR REMOTE)
Senior (6+ yrs) Angular developer building, maintaining, and modernizing enterprise web applications for teams across Brazil and the US: reusable frontend components with Angular 12+, TypeScript, HTML5/CSS3-SCSS, and REST API integration in Agile teams. Hybrid in state capitals or remote elsewhere in Brazil.



Senior Software Engineer - Data Access
Designs and maintains Roblox’s **Entities-as-a-Service (EaaS) platform**, a large-scale managed OLTP infrastructure abstracting distributed databases and caching for tens of millions of QPS across thousands of services. Focuses on scalability, reliability, and cross-team collaboration to handle production workloads at global scale.



Principal Software Engineer, Data Tooling
Engineering Manager leading Roblox's Data Tooling team, which builds shared frameworks for data quality, lineage, metadata, observability, and self-service used by data engineering, science, ML, and product teams. You'll own the roadmap, coach engineers, and set technical direction, working hybrid from San Mateo (onsite Tue–Thu).



Senior Engineering Manager, Communications
Leads the engineering team behind Roblox's in-game text chat, owning the multi-quarter roadmap, architecture, and people management for a real-time messaging platform that carries billions of messages daily across every device. Core focus: large-scale distributed systems, low-latency reliability, and safe, product-quality communication experiences.



Senior Machine Learning Engineer, 3D Data
Roblox (San Mateo, CA) is hiring a Senior ML Engineer to build the data flywheel behind its 3D generative AI foundation models: architecting petabyte-scale pipelines to ingest, clean, and synthesize 3D datasets, building evaluation frameworks, and serving high-throughput inference APIs. Core stack is Python, with C++ and game-engine tools (Blender, Unreal, Unity) as pluses.



Principal Software Engineer, Orchestration
Principal-level technical lead for Roblox's data platform orchestration: owns Apache Airflow and its Kubernetes (EKS) infrastructure that schedules and runs 8,000+ daily DAGs, mostly Spark jobs. Day to day: set multi-year architecture, scale and harden the scheduler, build internal platform tooling, drive observability/SLAs, and mentor engineers.



Engineering Manager - Subscriptions
Engineering manager leading Roblox's subscriptions team — owning the subscription roadmap, recurring billing, subscriber growth/retention, and observability for mission-critical payment systems. Requires 8+ years building scalable distributed systems and 2+ years managing engineers; onsite Tue–Thu in San Mateo.



Senior Software Engineer - Roblox Database
Senior engineer on Roblox's database team building a multi-tenant, elastically scaling database platform that underpins all online data workloads. Day-to-day: designing storage engine features (indexes, WAL, replication, sharding), evolving the control plane for zero-downtime operations, and kernel-level performance tuning in C/C++, Go, or Rust.



Software Engineer, Data Access
Joins Roblox's Data Access team to build EaaS, a managed OLTP platform handling tens of millions of QPS that abstracts distributed databases and caching behind a productive developer experience. Work spans distributed-systems design, reliability and scalability improvements, rollouts, and production operations, coding in C#, C++, Go, or Python.



Software Engineer, GenAI Platform
Roblox is hiring a Software Engineer for its Foundation AI organization to build the platforms, services, and infrastructure powering machine learning, generative AI, and agentic experiences — spanning model training/inference, LLM services, data systems, and GPU/distributed infrastructure — primarily using languages like Go, Python, or Rust. Based onsite in San Mateo, CA (hybrid Tue–Thu).
Senior Release Manager
Owns the end-to-end release process for Agility Robotics' humanoid robot platform: planning release calendars, leading go/no-go decisions, building release automation and CI/CD observability, and running staged OTA rollouts to deployed robot fleets. Requires 5+ years of release management across hardware, firmware, and software.
Technical Support Engineer
About Clipboard Our mission is to uplift as many communities as possible. We do this through our app-based marketplace that connects healthcare professionals with the workplaces that need amazing workers. This enables…



Principal Client Platform Engineer
Roblox is hiring a Principal Client Platform Engineer to act as the technical architect for its global fleet of macOS, Windows, Linux, Android, iOS, and ChromeOS endpoints. Day to day they define fleet security/management strategy, automate patching, OS upgrades and certificate lifecycles, harden endpoint security with tools like CrowdStrike and Kolide, and mentor engineers.