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Senior Technical Artist specializing in animation for an unreleased Riot Games project, designing and implementing Unreal Engine-based animation systems, IK, and rigging workflows to elevate in-game animation quality and efficiency.
The Senior Technical Product Manager will lead the strategy and roadmap for Riot Games' esports and community publishing platforms, managing complex technical products like real-time data streaming and broadcast tooling. This role requires deep technical expertise to oversee the product lifecycle and ensure high-reliability infrastructure for global esports events.
Manage a team of Visual Designers on Teamfight Tactics' Gameplay UI, setting craft standards, scoping work with production, and guiding UI implementation in Unreal Engine using Figma and Photoshop.
Staff engineer leading build/CI systems for Teamfight Tactics, designing scalable pipelines, optimizing Unreal/Horde workflows, and mentoring teams to deliver reliable game releases.
Riot Games is hiring a Senior UX Designer in Sydney to own end-to-end UX for an unpublished R&D game product, from discovery and strategy through interaction design, prototyping, and implementation. The role centers on player-facing features in Figma, with Unreal Engine familiarity desired.
Staff-level C++/Unreal mobile engineer on Riot's Teamfight Tactics CoreTech team in Los Angeles, building and supporting the game on iOS and Android, resolving complex mobile-, engine-, and platform-level issues, and driving technical direction, engineering best practices, and mentoring across a multidisciplinary team.
Riot Games is hiring a Principal Technical Product Manager to lead product strategy for VALORANT Foundations — the internal platforms (build/release pipelines, developer tools and editor, engine capabilities, backend services) that make the game predictable to build and operate. The role drives cross-team alignment and delivery, with emphasis on developer experience, CI/CD tooling, Unreal Engine,
A staff-level full-stack engineer on Riot Games' Central Creative Tools team designs, builds, and maintains the studio's Digital Asset Management (DAM) tooling that powers content-creation workflows for game teams, leading multi-month to year-plus initiatives using Go, C++, C#, Unreal Engine, and AWS.
What your weeks will look like Participate in daily Scrum meetings to kick off the day; Take part in code reviews with various team members; Identify and resolve performance issues related to CPU, GPU, and console…
Senior tools programmer on Epic Games' Unreal Engine team in Montreal, building and refactoring artist-facing editor tools for geometry, texturing, terrain, and procedural generation — with a focus on agentic (AI-driven) and user-driven content-creation workflows. Core tech: C++ and the Unreal Editor.
Senior tools programmer at Epic Games evolving artist tools inside the Unreal Editor — geometry/texture processing, terrain authoring, and procedural generation — with a focus on supporting agentic (AI-driven) as well as user-driven content-creation workflows. Core tech: C++ and Unreal Engine.
Senior tools programmer on Epic's Unreal Engine team in Vancouver, evolving artist tools inside the Unreal Editor for geometry/texturing processing, terrain authoring, and procedural generation, with a focus on AI/agentic content-creation workflows. Day to day: building and refactoring C++ tools with artists and cross-team developers.
Senior tools programmer at Epic Games evolving artist tools inside the Unreal Editor — geometry and texture processing, terrain authoring, and procedural generation — with a focus on user-driven and agentic (AI-assisted) content creation workflows. Core tech: C++ and Unreal Engine.
Senior tools programmer at Epic Games evolving artist tools inside the Unreal Editor, focusing on geometry/texturing processing, terrain authoring, and procedural generation, with a strong emphasis on both user-driven and AI agentic content-creation workflows. Core tech: C++, Unreal Engine, geometry/texture processing, and agentic AI tooling.
Develops and maintains XR applications for humanoid robot training and data capture, integrating hardware with Unity/Unreal and C++ for spatial interfaces and low-latency systems.
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or…
Senior programmer building AI-powered UI tools and frameworks for Unreal Engine, enabling creators to design, iterate, and debug interfaces efficiently using C++ and modern workflows.
Senior programmer builds AI-powered UI tools and frameworks for Unreal Engine, enabling creators to design, iterate, and debug interfaces efficiently using C++ and Slate/UMG.
Senior programmer building AI-powered UI tools and frameworks for Unreal Engine, enabling creators to design, iterate, and debug interfaces efficiently using C++ and Unreal's UI systems.
Senior programmer builds AI-powered UI tools and frameworks for Unreal Engine, shaping the systems millions of creators use to design and debug interfaces in games and real-time applications.
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