Point your AI agent at freehire and let it find you a job. A CLI and an MCP server over the whole job API — no browser.
Staff engineer leading build/CI systems for Teamfight Tactics, designing scalable pipelines, optimizing Unreal/Horde workflows, and mentoring teams to deliver reliable game releases.
Riot Games is hiring a Senior UX Designer in Sydney to own end-to-end UX for an unpublished R&D game product, from discovery and strategy through interaction design, prototyping, and implementation. The role centers on player-facing features in Figma, with Unreal Engine familiarity desired.
Staff-level C++/Unreal mobile engineer on Riot's Teamfight Tactics CoreTech team in Los Angeles, building and supporting the game on iOS and Android, resolving complex mobile-, engine-, and platform-level issues, and driving technical direction, engineering best practices, and mentoring across a multidisciplinary team.
Riot Games is hiring a Principal Technical Product Manager to lead product strategy for VALORANT Foundations — the internal platforms (build/release pipelines, developer tools and editor, engine capabilities, backend services) that make the game predictable to build and operate. The role drives cross-team alignment and delivery, with emphasis on developer experience, CI/CD tooling, Unreal Engine,
A staff-level full-stack engineer on Riot Games' Central Creative Tools team designs, builds, and maintains the studio's Digital Asset Management (DAM) tooling that powers content-creation workflows for game teams, leading multi-month to year-plus initiatives using Go, C++, C#, Unreal Engine, and AWS.
What your weeks will look like Participate in daily Scrum meetings to kick off the day; Take part in code reviews with various team members; Identify and resolve performance issues related to CPU, GPU, and console…
Senior tools programmer on Epic Games' Unreal Engine team in Montreal, building and refactoring artist-facing editor tools for geometry, texturing, terrain, and procedural generation — with a focus on agentic (AI-driven) and user-driven content-creation workflows. Core tech: C++ and the Unreal Editor.
Senior tools programmer at Epic Games evolving artist tools inside the Unreal Editor — geometry/texture processing, terrain authoring, and procedural generation — with a focus on supporting agentic (AI-driven) as well as user-driven content-creation workflows. Core tech: C++ and Unreal Engine.
Senior tools programmer on Epic's Unreal Engine team in Vancouver, evolving artist tools inside the Unreal Editor for geometry/texturing processing, terrain authoring, and procedural generation, with a focus on AI/agentic content-creation workflows. Day to day: building and refactoring C++ tools with artists and cross-team developers.
Senior tools programmer at Epic Games evolving artist tools inside the Unreal Editor — geometry and texture processing, terrain authoring, and procedural generation — with a focus on user-driven and agentic (AI-assisted) content creation workflows. Core tech: C++ and Unreal Engine.
Senior tools programmer at Epic Games evolving artist tools inside the Unreal Editor, focusing on geometry/texturing processing, terrain authoring, and procedural generation, with a strong emphasis on both user-driven and AI agentic content-creation workflows. Core tech: C++, Unreal Engine, geometry/texture processing, and agentic AI tooling.
Develops and maintains XR applications for humanoid robot training and data capture, integrating hardware with Unity/Unreal and C++ for spatial interfaces and low-latency systems.
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or…
Senior programmer building AI-powered UI tools and frameworks for Unreal Engine, enabling creators to design, iterate, and debug interfaces efficiently using C++ and modern workflows.
Senior programmer builds AI-powered UI tools and frameworks for Unreal Engine, enabling creators to design, iterate, and debug interfaces efficiently using C++ and Slate/UMG.
Senior programmer building AI-powered UI tools and frameworks for Unreal Engine, enabling creators to design, iterate, and debug interfaces efficiently using C++ and Unreal's UI systems.
Senior programmer builds AI-powered UI tools and frameworks for Unreal Engine, shaping the systems millions of creators use to design and debug interfaces in games and real-time applications.
Senior developer building AI-powered UI tools and workflows for Unreal Engine, enabling creators to design, iterate, and debug interfaces efficiently.
NBCUniversal is seeking a Lead Character Artist to own and drive the visual quality of facial characters for an ambitious interactive entertainment experience. This role is responsible for ensuring that character…
A senior-track 3D Artist creating photorealistic architectural stills, VR and cinematic animations at Visualhouse's London (or New York) studio — owning modelling, texturing, lighting and rendering in 3ds Max, Corona and Photoshop, collaborating with art directors and mentoring junior artists.
We couldn't check your fit for this role — add a CV to your profile to see it next time.