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2K is hiring a Shader Technical Artist in San Mateo to build and maintain the studio's shader pipeline in Unreal Engine — crafting and optimizing stylized and PBR master materials using node-based shader graphs and HLSL, profiling performance, and setting artistic and technical shader standards across teams.
Principal-level Platform Engineer at 2K who architects and builds internal developer platforms, Kubernetes infrastructure, and AI-augmented automation to accelerate game service developers across multiple studios.
Lead Character Artist at Cloud Chamber (2K's BioShock studio) in Montréal: manage and mentor a team of character artists, set visual quality standards and workflows in Unreal Engine, and coordinate stylized character asset production across disciplines and with outsourcing partners. Core tools include Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine.
Lead Character Artist at 2K's Cloud Chamber studio, setting the visual quality bar for stylized character assets on the next BioShock game. Day to day: mentoring and managing character artists, defining Unreal Engine workflows, and coordinating with design, animation, and outsourcing partners. Core tools include 3ds Max, Maya, ZBrush, Substance Painter, and Unreal Engine.
Lead Gameplay Animator at 2K's Cloud Chamber studio in Novato, CA, mentoring a team of animators crafting gameplay and AI character animations for an upcoming BioShock title. The role blends people leadership with hands-on Unreal Engine 5 animation work, mocap editing, and pipeline development.
Lead Gameplay Animator at 2K's Cloud Chamber studio in Montréal, managing and mentoring a team of animators crafting high-end gameplay and AI character animations for a BioShock title. Core work spans Unreal Engine 5 pipelines, motion capture editing, and hand-key animation for first- and third-person characters.
Lead a team of designers to shape online multiplayer game features, set objectives, and ensure cohesive integration across disciplines using Unreal Engine and Blueprint.
The Expert Gameplay AI Software Engineer will design and implement AI systems for team-based sports gameplay within Unreal Engine 5. This role involves architecting decision-making frameworks, optimizing performance for multi-threaded environments, and collaborating with cross-functional teams to deliver AAA sports titles.
Senior UX Designer at Gearbox Studio Québec (2K) responsible for ensuring players can understand and navigate in-game UI systems, defining UX standards, and collaborating with UI art and code teams on AAA game titles.
Senior UX Designer creates and refines in-game menus, HUDs, and control schemes for AAA shooters, ensuring intuitive navigation and accessibility while collaborating with UI art and code teams.
Design and balance core gameplay systems like progression, economy, and stats for a new sports game, collaborating with engineers and artists to bring systemic features to life.
Senior Technical Animator at 2K's Small Axe Studios in Burnaby, bridging engineering, animation, and art by designing character body/facial rigs, building skinning and mocap processing pipelines, and integrating rigs into Unreal Engine for 2K's new sports franchise.
Technical Test Analyst at 2K embedded in a Vancouver AAA game studio, driving the technical evolution of test automation for a major AAA title. Day to day: scripting complex automated tests, maintaining automation pipelines in CI/CD, analyzing logs and diagnostics for defects, and advising the studio on automation tooling, using languages like Python, Java, C#, Lua and frameworks like Selenium, Ap
Design and ship first- and third-person shooter levels at Gearbox using Unreal Engine, collaborating with artists, writers, coders and other disciplines to create fun, high‑quality single‑player and co‑op experiences.
Who We Are Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s…
Experienced QA automation professional embedded in 2K's Montreal game studio, evolving test scripting and automation systems for a major AAA game: designing automated tests, analyzing defects, and keeping automation pipelines stable in CI/CD. Core stack: Python/Java/C#/Lua scripting with Selenium/Appium/JUnit.
E n tant qu’Artiste de niveaux sénior·e chez Cloud Chamber, vous rejoindrez notre talentueuse équipe de développement pour aider à façonner le prochain opus de la franchise BioShock. Dans ce rôle, vous collaborerez…
En tant que Chef·fe d’équipe artistes de niveaux chez Cloud Chamber, vous vous joindrez à notre groupe de développeur·euse·s talentueux·euse·s et dirigerez une équipe d'artiste·s responsable·s de concevoir un art…
En tant que Chef·fe d’équipe, artiste d'éclairage chez Cloud Chamber, vous rejoindrez notre équipe de développement talentueuse pour aider à façonner notre narration visuelle et notre atmosphère. Dans ce rôle, vous…
À titre de Chef·fe d’équipe artiste de personnages chez Cloud Chamber, et sous la supervision du Directeur artistique, vous jouerez un rôle clé pour fixer les normes de qualité visuelle globale et définir les…
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