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En tant que Chef·fe d’équipe animation jouabilité chez Cloud Chamber, vous rejoindrez notre équipe de développement talentueuse pour aider à façonner les systèmes de performance et de mouvement des personnages pour…
Senior Combat Designer at Cloud Chamber designing and scripting engaging combat encounters for BioShock 4 using Unreal Engine and visual scripting tools.
Designs and scripts immersive combat encounters for a AAA video game using Unreal Engine, collaborating with cross-disciplinary teams to craft engaging gameplay moments.
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the next installment of the BioShock franchise. In this role, you’ll collaborate with a passionate group of game…
Senior Rendering Programmer at Cloud Chamber to develop and optimize Unreal Engine 5 graphics systems for the BioShock game series, focusing on shaders, rendering tech, and performance.
Senior Level Designer at Cloud Chamber to design and block out game worlds and systems for a AAA narrative-driven title using Blueprint scripting and Unreal Engine.
Senior Level Designer at Cloud Chamber to craft immersive gameplay and world geometry for a narrative-driven AAA game using Blueprint scripting and Unreal Engine.
Leads the gameplay vision for a video game project, refining core systems like combat and AI in Unreal Engine while collaborating with designers and directors.
Lead Character Artist at Cloud Chamber (BioShock studio) who manages and mentors a team of character artists, sets the visual quality bar and workflows in Unreal Engine, and builds stylized character assets for a AAA game. Core tools include 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine.
Lead Character Artist at Cloud Chamber (2K) guiding a team of character artists on the BioShock project: setting the visual quality bar, building reference assets and workflows in Unreal Engine, and coordinating asset creation with internal teams and external outsourcing partners. Core tools include Unreal Engine, 3ds Max, Maya, ZBrush, Substance Painter, and Marvelous Designer.
Lead Gameplay Animator at Cloud Chamber managing and mentoring a team of animators creating high-end gameplay and AI character animations for a BioShock title. Day to day involves building animation pipelines and motion capture workflows in Unreal Engine 5, plus hands-on hand-keyed facial and body animation for first- and third-person characters.
Lead Gameplay Animator at Cloud Chamber (the 2K studio behind BioShock): mentoring a team of animators, shaping animation vision, pipelines, and mocap planning in Unreal Engine 5, and delivering hand-key and mocap-based gameplay/AI animations for first- and third-person characters on a AAA title.
Craft single-player and co-op levels for upcoming first- and third-person shooters at Gearbox, taking designs from paper concept through to shipped product in Unreal Engine, while collaborating with artists, writers, and engineers and mentoring junior level designers.
Lead the design and development of high-performance, scalable UI systems for a AAA multiplayer game using Unreal Engine 5, while mentoring a team of UI engineers and ensuring cross-platform compatibility.
31st Union, a game studio in San Mateo, is hiring a Shader Technical Artist to build and maintain its shader pipeline — crafting and optimizing stylized/PBR master materials in Unreal Engine (node graphs plus HLSL), profiling performance, and setting shading standards for teams across disciplines.
Lead game designer shaping major gameplay pillars for a live-service multiplayer title, managing cross-functional teams, and ensuring cohesive execution across design, art, and engineering.
Senior backend engineer building scalable server systems for NBA 2K’s online multiplayer features using C++, Python, and distributed databases.
Manage and optimize in-game video ads and offer walls for iOS and Android mobile games, analyzing performance metrics to maximize revenue while collaborating with UA and product teams.
Leads end-to-end Customer Operations projects at Sandisk — scoping, planning, and delivering cross-functional process-optimization, efficiency, and cost-reduction initiatives across Sales, Finance, Customer Success, and Operations. Relies on ERP/CRM systems (SAP, Salesforce) and continuous-improvement methods.
Reports to: Marketing Manager Location(s): Hybrid work arrangement - working at our brand new 25N Coworking in Dallas Uptown and remotely from your home office. The Role in a Nutshell: The Marketing Coordinator will…
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