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The Expert Gameplay AI Software Engineer will design and implement AI systems for team-based sports gameplay within Unreal Engine 5. This role involves architecting decision-making frameworks, optimizing performance for multi-threaded environments, and collaborating with cross-functional teams to deliver AAA sports titles.
Blind Squirrel Games is hiring a Mid-Level Technical Designer in Manizales, Colombia to design, prototype, and implement gameplay mechanics, levels, UI/UX, and narrative features, working with designers, artists, and engineers and iterating on playtesting feedback. Requires 2+ years in games, a design portfolio, and scripting familiarity (C#, Python, or Lua); Unreal/Unity prototyping preferred.
Senior Motion Designer & Editor creates high-end videos, motion graphics, and animations for Astranis, translating complex aerospace tech into compelling visual stories using Premiere Pro, After Effects, and related tools.
An Expert Environment Artist at CD PROJEKT RED will do level art and world building for Cyberpunk 2 — designing city districts and interiors, defining visual standards, and building modular kits in Unreal Engine, with Blender and Substance Painter as core tools. The role is based in the Boston office (hybrid or full-time on-site) and includes mentoring other artists.
Staff engineer building the core game software and systems behind a learning-technology company's education products in C++, with a focus on performance and scalability. Day to day spans 2D/3D graphics, audio, physics, and AI features, VR/AR and motion-controller integration, cross-platform optimization, and collaboration with game designers.
VFX Artists at BSG create effects that bring energy, atmosphere, and clarity to the player experience. From character abilities and combat interactions to environmental effects, their work connects artistic expression…
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game " Poppy Playtime" . This franchise is one of the hottest new properties in gaming, and our team is naturally…
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC,…
WHAT YOU DO AT AMD CHANGES EVERYTHING At AMD, our mission is to build great products that accelerate next-generation computing experiences—from AI and data centers, to PCs, gaming and embedded systems. Grounded in a…
CD PROJEKT RED is looking for a Developer Support Specialist to help our development teams get the most out of the tools, pipelines, and services they rely on every day while creating our AAA games. In this role, you…
Are you a talented Senior Developer looking for a remote job that lets you show your skills and get decent compensation? Look no further than — the marketplace that connects you with hand-picked startups in the US and…
Principal engineer leading real-time voice communication systems for Fortnite and Epic’s ecosystem using WebRTC, C++, and Unreal Engine at massive scale.
Leads the technical direction and development of real-time voice communication systems for Fortnite and Epic Games using WebRTC, C++, and performance-critical architectures.
Principal Software Engineer at Epic Games leading the WebRTC-based real-time voice communication platform for Fortnite and the Epic Games ecosystem, designing and implementing scalable C++ systems.
We’re looking for an Expert Gameplay Programmer to join one of our unannounced projects currently in development at 11 bit studios . This position requires working in a hybrid model in our Warsaw office. What will you…
2K is hiring a Director of Data Engineering in Dublin to own the data foundations behind its global games — leading a team of data, telemetry, and ML platform engineers, setting telemetry standards, moving the platform toward AI-augmented processing (e.g. Snowflake Cortex, Databricks Genie), and managing cloud costs with FinOps discipline.
Backend engineer (member level) at SP.LINKS (ex-Sony Payment Services), a Japanese payment service provider, building and running the in-house 'e-SCOTT' payment platform that processes trillions of yen. Work spans design, development and operations in Java/Spring Boot on AWS (Aurora PostgreSQL, Redis, DynamoDB, Lambda) in a PCI DSS-compliant environment, mostly onsite in Tokyo with ~2 days/week re
Senior backend engineer at SP.LINKS (formerly Sony Payment Services), a Japanese payment service provider, to design, develop and operate its e-SCOTT payment platform processing trillions of yen in transactions. Stack: Java/Spring Boot with Oracle, Aurora PostgreSQL, Redis and AWS in a PCI DSS-compliant environment. Hybrid from Tokyo HQ (~2 days remote/week).
Gardens Interactive, a fully remote game studio, is hiring a Technical Level Designer to prototype gameplay verbs, activities, and environmental interactions in Unreal Engine (Blueprints/C++) and build levels from blockout to delivery for its multiplayer fantasy adventure game.
Metricminds is building a freelance talent pool of animators for future projects. The animator creates high-quality character animations using keyframe and motion capture workflows in MotionBuilder and Maya, including FACS-based facial animation, while documenting workflows and working independently and remotely.
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