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Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo.…
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to…
We are seeking a Senior Tech UI Designer to turn UX/visual direction into implementable, production-ready UI specifications and prototypes for Unreal Engine. This role bridges design and engineering by defining flows,…
Senior QA Engineer Full-Time | Remote (Europe / CET-Compatible Time Zones) About Prism Studio Prism Studio is a Malta-based, independent video game development company focused on building unforgettable, player-first…
Senior Motion Designer at The Heist, the motion/live-action/post-production studio within agency Thinkingbox in Toronto. Day to day they design and animate 2D/3D motion graphics for brand films, broadcast spots, and campaigns — building styleframes, storyboards, and 3D scenes in After Effects, Cinema 4D, and Redshift — while mentoring junior designers and upholding craft standards.
Senior Product Manager on Epic's Growth Team shaping multiple player-facing Fortnite systems — Battle Pass progression, seasonal engagement, and the social overlay. Day to day they define product strategy, run live operations with cross-functional dev teams, and use analytics (including SQL) to improve player retention and engagement.
Halon is hiring a remote Environment Artist to build detailed 3D environments and assets for its Cinematics and Virtual Production departments, supporting previs, virtual production, and game cinematic projects. Core tools include Maya, Substance, Zbrush, and Unreal Engine, with 3+ years of game or film industry experience required.
What your weeks will look like Design and integrate complex UI systems directly in Unreal Engine (UMG/Slate); Create and optimize custom shaders and materials for advanced visual effects; Collaborate with designers,…
The Motion Design Lead will oversee motion design projects for the Scopely Explore portfolio, providing artistic direction and mentoring a team of artists. The role requires expertise in After Effects, Cinema 4D, and Octane to create high-quality marketing assets for mobile games.
Creates 2D/3D animations, motion graphics, and visual effects for Monopoly GO! and other games, translating static assets into engaging in-game/social media content while iterating on feedback for polished, high-quality deliverables.
Lead a technical animation team at Epic Games contributing to Fortnite and a Disney collaboration: rigging characters, weapons, creatures, and vehicles; setting up assets in Unreal Engine 5 (control rigs, cloth, physics, blueprints); mentoring rigging-focused animators; and improving pipeline tools. Core tech includes Maya, Unreal Engine 5, and Python.
Lead Gameplay Technical Animator at Epic Games rigging characters, weapons, creatures, and vehicles in Maya and Unreal Engine 5 (control rigs, cloth, physics, blueprints) for Fortnite and a Disney collaboration, while mentoring rigging-focused animators, coordinating with production and vendors, and improving animation pipeline tools.
Responsibilities Create high-quality character animations using Maya, Blender, or 3ds Max that meet established artistic and technical requirements. Apply animation principles, including weight, timing, spacing, and…
Character Artists at BSG… You understand the character art pipeline and bring a strong artistic skillset developed through hands-on game development. You apply your knowledge of anatomy, proportion, silhouette,…
Blind Squirrel Games is seeking an Environment Artist (on-site in Auckland) to create environments, terrain, models, textures, and assets for games — integrating them into game engines, optimizing for performance, and collaborating with artists, designers, and engineers. Requires 3+ years of environment art experience and a strong portfolio.
Creates motion graphics and edits videos for clients using After Effects and Davinci Resolve, turning concepts into engaging visual narratives.
Technical Artist (expression of interest) at Blind Squirrel Games in Auckland: creates HLSL shaders and node-based materials, integrates and optimizes art assets in game engines, builds scripts/tools and simulations, and supports lighting, rendering, and VR/AR work. Requires 3+ years in technical art and at least one shipped title.
Senior Full Stack Engineer at AtkinsRéalis Nuclear building and evolving a suite of extended reality (XR) products that connect field teams with project data, work packs and remote expert support. Day to day is hands-on React/TypeScript web development plus Azure cloud services, REST APIs, data integrations (FME/CAD/BIM/GIS) and mobile deployment via Capacitor, with technical leadership duties.
Builds next-generation simulation and training software for defence, aerospace, and homeland security applications — designing distributed simulation systems, scenario generation tools, and 3D visualization interfaces. Day-to-day work spans C++, C#, Java, and/or Python development, simulation standards (HLA/DIS), sensor and command-and-control integration, and testing and validation.
German tutoring platform Nachhilfeunterricht is recruiting game developers, students, and hobbyists (no teaching experience required) to teach students game development topics like Unity, Unreal Engine, C#/C++, game design, and level design, online or in person. Flexible schedule and self-set rates of €20–40/hour.
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