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UI/UX Designer
Designs and implements UI for Offworld Industries' Unreal Engine multiplayer games (Squad, Starship Troopers: Extermination), taking Figma/Adobe mockups through wireframes to working UMG widgets with Blueprint logic and animations. 12-month fixed-term, hybrid role (3 days/week in office) in New Westminster, Canada.
Lead Art Director/ Directeur(-trice) artistique principal(e) - Volta
Description (English, French to follow) [This role was originally posted on June 8, 2026] VOLTA is a premier creative studio dedicated to creating high-end 2D and 3D visuals for many of the world’s leading…
People Operations Generalist
About Pragma & FirstLook ( | ) Pragma & FirstLook are building the modern operating system for game development, trusted by over 2,000 game studios, including Square Enix, Sony, EA, Krafton, Scopely, Brain Jar Games,…
Senior Technical Artist (Mobile Game)
Senior Technical Artist at IGG Canada's Vancouver studio (fully on-site), joining a 3D simulation mobile game team. Day to day: building stylized character/FX shaders (Amplify Shader Editor or Unity Shader Graph), optimizing 2D/3D assets for mobile performance budgets, and improving Unity art workflows and pipelines.
Software Engineer, Visualization Tools | DoorDash Labs
Software engineer on DoorDash Labs' data visualization team, building full-stack tools to introspect data from Dot, the autonomous delivery robot. Work spans a modern C++ visualization framework, React/TypeScript frontends, WebGL/3D rendering, and AWS/Kubernetes-backed backend systems.
