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Builds and maintains offline-first React Native apps for iOS and Android: designing on-device SQLite data synchronization, bridging custom native modules (Swift/Kotlin), managing App Store/Google Play releases and migrations, and tuning performance. Based in Colombia.
Develops iOS applications for a B2C-focused startup, using Swift, Objective-C, and iOS frameworks while following Apple's design guidelines.
Leads the development of high-quality, scalable iOS applications, writing clean code in Swift, SwiftUI, and Objective-C while mentoring junior developers and collaborating with product, design, and backend teams. Day-to-day work spans app architecture, API and cloud integrations, performance tuning, and mobile security best practices.
iOS developer role in New York building native iOS applications with Swift (plus some Objective-C) using UIKit/SwiftUI in Xcode. Day-to-day work centers on REST API/JSON integration and asynchronous programming; the posting requires 8+ years of professional iOS development experience.
Senior Technical Writer at Early Warning Services — the payments company behind Zelle and Paze — planning, researching, and writing internal policy/procedure docs plus customer-facing product documentation. Hybrid role (Scottsdale, SF, Chicago, or NYC) centered on MadCap Flare, CSS/templates, and diagramming tools; 8+ years of experience required.
iOS growth engineer at Perplexity AI owning the full mobile funnel — onboarding experiments, push/lifecycle messaging, in-app purchases and paywalls, ASO, and retention — across the Perplexity, Comet, and Computer apps. Core stack: Swift/SwiftUI/Objective-C, A/B testing platforms, and attribution tools like AppsFlyer and Adjust.
Senior React Native engineer at MILES, a Berlin-based carsharing/mobility company, owning the consumer app end-to-end on iOS and Android: architecture, native Swift/Kotlin modules, store releases with fastlane, payment and map SDK integrations, CI test coverage, and daily use of AI coding agents.
Lead iOS engineer for a game studio, building and optimizing casual games across multiple titles. Day-to-day is coding primarily in Objective-C, designing reusable cross-game features for live games, and collaborating with product, graphic, and game design teams.
Senior backend engineer in Los Angeles building sophisticated Node.js RESTful JSON micro-service APIs. The current stack includes Backbone.js/Marionette, AngularJS, Gulp, Restify, MongoDB, Redis, R, and Riak, with strong software engineering fundamentals and full-lifecycle production experience emphasized.
iOS engineer at a game studio building high-visibility casual games. Codes primarily in Objective-C, designs reusable cross-game features for live titles, and collaborates with engineering, product, art, and game design teams. Requires 4+ years of software development experience with Apple frameworks.
iOS developer in Los Angeles who leads development and maintenance of iOS apps across the full lifecycle — concept, design, build, test, release, and post-launch support — working closely with product management and engineering. Core stack is iOS SDK and Objective-C with Git; JavaScript and shipped Android apps are also valued.
Software Engineer III on Verily's Verily Me team, building the patient/participant-facing precision health platform. Full-lifecycle full-stack/backend work — design, build, test, deploy — primarily on GCP using languages like Go, Java, or Python, with preferred data-pipeline skills (Apache Beam, ETL, HL7 FHIR).
Native iOS engineer on a Maps Developer Platform team in Austin, building and maintaining Swift/Objective-C APIs and developer tools for mapping features used by apps like Find My and Weather plus 3rd-party developers. Hired via Kaleidoscope/Infosys; US work authorization required and no visa sponsorship offered.
Senior iOS individual contributor at American Outdoor Brands who designs, builds, releases, and maintains production iOS apps supporting the company's connected consumer products, integrating APIs, cloud services, and Bluetooth/BLE devices, while mentoring junior developers and leading complex features.
An iOS developer builds applications that are part of broader medical devices, owning the full software lifecycle in Objective-C/Cocoa while working with system architects and product managers. Solutions must comply with medical device standards such as ISO13485, IEC62304 and ISO14971.
Develops tomedo®, zollsoft's practice-management software for doctor's offices, owning features end-to-end across a native macOS client (Swift/Objective-C), a Java/Spring server, and PostgreSQL. Fully remote within Germany (ideally 30h+/week); German at C1 level is mandatory.
Develop native iOS apps in Swift/SwiftUI for zollsoft's tomedo® medical practice software — implementing, testing, integrating and documenting features that digitize doctor's offices and patient–doctor communication. Fully remote within Germany, agile Scrum teams, German at C1 level required.
iOS engineer designing, building and maintaining secure, production-ready iOS apps with Swift, SwiftUI, UIKit and RESTful API integrations for a consumer servicing and engagement programme at an IT consultancy. 12-month Inside IR35 contract, hybrid (2-3 days/week on-site) in London or Bristol.
Tyler Technologies is hiring a Software Developer in Taguig to work on its Municipal & Schools public-sector products: writing and testing code to deadlines, working with product architecture and data modeling, primarily using NodeJS and AWS, with preferred mobile stack exposure (.NET/MAUI, Flutter, Swift, Kotlin, PHP).
Build and maintain native iOS apps using Swift, Objective-C, and UIKit, integrating RESTful APIs and CI/CD pipelines in a hybrid/remote role based in Zaragoza, Spain.
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