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Every level starts as gray boxes. Your job is making sure it doesn't end that way. On our unannounced AAA title, environments carry a big part of the experience, and you could be the one shaping them, from blockout…
Riot Games is hiring a Principal 3D Character Artist to craft, sculpt, and texture high-fidelity characters and cosmetic assets for an unpublished AAA game on its R&D team. Day to day involves Maya, ZBrush, Substance Painter, and Unreal Engine 5 work, plus mentoring artists and upholding style guides.
Senior Rendering Programmer at 2K’s Cloud Chamber studio in Montréal, building and optimizing Unreal Engine 5 graphics systems to bring the BioShock universe to life.
Senior Rendering Programmer at Cloud Chamber to develop and optimize Unreal Engine 5 graphics systems for the BioShock game series, focusing on shaders, rendering tech, and performance.
An Expert Environment Artist at CD PROJEKT RED will do level art and world building for Cyberpunk 2 — designing city districts and interiors, defining visual standards, and building modular kits in Unreal Engine, with Blender and Substance Painter as core tools. The role is based in the Boston office (hybrid or full-time on-site) and includes mentoring other artists.
PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly…
Senior Motion Designer at The Heist, the motion/live-action/post-production studio within agency Thinkingbox in Toronto. Day to day they design and animate 2D/3D motion graphics for brand films, broadcast spots, and campaigns — building styleframes, storyboards, and 3D scenes in After Effects, Cinema 4D, and Redshift — while mentoring junior designers and upholding craft standards.
Leads the visual quality and technical standards for Fortnite’s environments, creating benchmark assets, mentoring artists, and optimizing workflows in Unreal Engine.
Leads the visual quality and technical standards for Fortnite’s environments, creating benchmark assets, setting workflows, and mentoring artists using Unreal Engine and industry tools.
Senior Character Artist – Outsourcing Full-time · Remote (UK working hours) Omeda Studios is a remote-first game studio and the team behind Predecessor, a fast-paced third-person MOBA built in Unreal Engine 5 for PC,…
About us We’re working on a groundbreaking mobile gaming project that combines football with cognitive training. Our ambition is to make focus, quick thinking, and decision-making part of an exciting sports experience.…
Senior Technical Artist at TriArts Games working fully remote on Defcon Zero, a high-fidelity PC RTS built in Unreal Engine 5. Day to day: optimizing materials and performance at RTS scale, building scalable shaders, Chaos destruction, PCG/foliage environment systems, and creating tools and pipelines bridging Maya, Substance Painter, and UE5.
Contract Concept Artist at Nintendo Software Technology in Redmond, WA (hybrid, onsite required), creating 2D concept art, illustrations, 3D models, textures, and animations for game environments and gameplay features. Core tools include Photoshop, Maya, ZBrush, Substance Painter, and engines like Unreal or Unity.
Architectural 3D Designer Location: Montreal Who We Are: We design places where people love to be together. Populous is a global design firm that began with a singular focus: to draw people together around the things…
Builds photorealistic 3D human characters at film/cinematic quality — sculpting, topology, texturing, grooming, and look development in Arnold, RenderMan, and Cycles — to produce ground-truth data for ML networks that improve rendering quality/performance for games, with occasional adaptation to Unreal Engine 5.
Imagine One Technology & Management is currently seeking a 3D Artist - Virtual Reality “contingent” on award of the associated work to the Imagine One Team. This position supports the U.S. Navy in Keyport,…
About the Role IllFonic is seeking an Art & Animation Director to oversee the artistic direction, visual quality, and multidisciplinary art and animation teams for an exciting new title. In this role, you will lead…
About the Role IllFonic is seeking an experienced Principal Environment Artist to join our team for an exciting new title. We are looking for an artist with a strong vision and technical expertise in creating…
31st Union, a game studio in San Mateo, is hiring a Shader Technical Artist to build and maintain its shader pipeline — crafting and optimizing stylized/PBR master materials in Unreal Engine (node graphs plus HLSL), profiling performance, and setting shading standards for teams across disciplines.
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