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Leads the design vision for a AAA multiplayer game, translating creative themes into scalable gameplay systems and mentoring a team of designers to execute at a high standard.
Design and tune AI behaviors, behavior trees, and emergent game systems in Unreal Engine, collaborating with the Game Director and cross-disciplinary teams to deliver next-generation game experiences.
Designs and implements enemy AI, combat mechanics, and systems for action-adventure games at a AAA studio, using game engines and scripting tools.
Staff Animator creates and implements stylized character animations in Unreal Engine and Maya for a new PlayStation franchise, mentoring peers and collaborating with design and art teams.
Builds and maintains automated test frameworks and tools for the PlayStation SDK, ensuring high-quality game-development infrastructure using C++, Python, and Groovy.
Leads AAA game design for Sony’s PlayStation team, shaping systemic gameplay loops, mentoring designers, and aligning creative vision with technical execution for a live-service multiplayer title.
RESPONSIBILITIES: We are looking for an experienced 3D Artist with a good eye for aesthetics and a flair for fashion to join our team as a specialist for creating outfits for our game characters. You’ll be creating…
Senior Motion Designer creating motion graphics and animations, leading workflows, and mentoring junior designers using After Effects, Cinema 4D, and Blender at a creative agency.
At Riot, we believe in putting players first. Our Sydney-based team contributes to the unpublished R&D Product, collaborating globally to build next-generation features and technology. Whether focused on…
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As an Engineering Manager at Riot, you’ll gain organizational alignment by building a…
Principal engineer embeds with teams to integrate modern AI (LLMs, generative AI) into game engines and pipelines, builds developer tools, and mentors engineers to ship scalable AI features in AAA titles.
Designs immersive, high-quality game environments using UE5, balancing visual artistry with spatial design and cross-team collaboration for an unreleased Riot Games product.
Design, implement, and iterate on combat mechanics and systems for an unpublished R&D game at Riot Games, using Unreal Engine and collaborating with cross-functional teams in Shanghai.
Build and maintain client SDKs and Unreal Engine plugins used by millions of players across Riot’s games, enabling social, commerce, and identity features.
Maintain and improve VALORANT's core build and release pipelines (Jenkins, Unreal Engine) to deliver game content globally to players.
Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational…
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Engineering Managers, we gain organizational alignment by building a strong…
Staff Software Engineer designs and implements automation and build systems for an unreleased Riot MMO in Sydney, using C/C++ and Unreal Engine to optimize pipelines and workflows.
Staff Software Engineer leading the design, development, and operation of VALORANT's global services platform, collaborating with Tencent on cross-region delivery, using C#/Java/Golang for large-scale backend game services.
Builds and improves developer tools and workflows for VALORANT’s game creators using Unreal Engine and C++, leveraging AI to speed up development while ensuring quality.
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