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Junior full-stack engineer (on-site in Vancouver) building Evismart's 'Command Center' web products for dental labs and dentists, including browser-based 3D dental scan tools. Day to day: frontend and backend feature development, debugging, data handling, testing, and AI-assisted coding.
ODVEM seeks a Lead Game Developer to manage and personally develop a mobile strategy game for iOS and Android — covering planning, gameplay programming, mobile optimisation, testing, and release prep. Built in Unreal Engine 5 (Unity experience also welcome), remote and part-time at 50–70 hours per month.
Builds and maintains scalable identity services for Epic’s games and platforms using Java/Scala, AWS, and modern databases to power cross-platform login, matchmaking, and account management.
Creates stylized, game-ready 3D character assets (modeling, sculpting, baking, texturing, in-game integration) for an unpublished Riot Games R&D title in Shanghai, collaborating across disciplines and with external partners. Core tools: Maya, ZBrush, Substance, Photoshop; Unreal Engine is a plus.
Senior Gameplay Designer at Skeleton Key, Wizards of the Coast's AAA studio in Montreal, designing and tuning combat, enemies, NPC AI, and encounters using Unreal Engine and visual scripting. The role takes gameplay features from prototype through polish on the studio's first AAA game.
In this role, you’ll use C++ to build important software that powers machine learning, computer vision, and 3D modeling applications. This software will rely on mathematical concepts to analyze images and create…
Keywords Studios is hiring a QA Automation Lead in Montreal (hybrid, 2 days/week on-site) to lead WB Games' test automation across console and mobile teams — overseeing daily automation runs, triaging failures, and coaching automation analysts. Core stack: Python, Unreal Engine/Unity, Grafana, Jira.
Leads a centralized development QA team at Keywords Studios in Montreal (hybrid), overseeing quality assurance across assigned game projects: defining validation strategies, running sanity/smoke/regression tests, tracking defects in Jira/Confluence, and coaching testers. Requires 5+ years in game QA including 2+ as a QA lead; Unreal Engine knowledge is a plus.
Investigates cheats, exploits, and vulnerabilities in online multiplayer games at a game-services QA provider — reproducing issues, running network and system-level investigations, and building scripts/tools (Python, C++, C#) to help dev teams protect game fairness, security, and in-game economies.
A mid-level 3D Character Artist creates and optimizes game-ready character assets across styles for AAA games, using tools like ZBrush, Maya, and Substance Painter.
Designs and ships end-to-end LLM integration into Unreal Engine: engine-side C++/Python tooling and editor scripting, a cloud-hosted agent harness with services and databases, and a web UI to drive and monitor agents, while defining technical direction for reliable, safe LLM-driven engine automation.
CD PROJEKT RED is hiring a Lead Quest Programmer (fully remote from Canada) to lead the engineering team building story/quest technologies for Cyberpunk 2. Day to day: managing and mentoring engineers, translating narrative design needs into technical work, and writing/maintaining C++ quest systems and authoring tools.
Build ML models (vision, language, speech) for game agents, player safety, and Unreal Engine tools; prototype with PyTorch and deploy at scale.
Build ML models for game agents, player safety, and UX improvements using vision, language, and speech processing in Unreal Engine’s research team.
Design and build advanced GenAI workflows and showcase demos for a client's GenAI orchestration platform — image/video/audio generation pipelines, multi-model orchestration, and AI agents on node-based canvases. Core work revolves around node-based AI tools like ComfyUI, Runway workflows, and similar graph systems.
CD PROJEKT RED is on the lookout for a skilled and passionate Senior Cinematic Animator to join our team for a 2 year fixed-term contract and work on Open World Creatures as we expand the boundaries of immersive…
The Fourth Law (Четвертий Закон) — провідний український виробник технологій автономності для дронів. Рішення компанії кодифіковані за стандартами НАТО та застосовуються у понад 50 підрозділах СОУ і 20+ виробників…
Et si vous embarquiez vers les nouvelles technologies ?Filiale du groupe industriel ICE, Médiane Système, est une société d'ingénierie innovante spécialisée en électronique, systèmes embarqués et informatique…
Staff gameplay engineer at Riot Games' Shanghai studio working on an unannounced R&D game: prototyping with designers, implementing gameplay systems and engine features in C++ (Unreal Engine), shaping technical direction and engineering standards, and mentoring other engineers.
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Character Animator - VFX Expert based in the United States. Join an innovative AI…
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