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Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game " Poppy Playtime" . This franchise is one of the hottest new properties in gaming, and our team is naturally…
Job Description Just imagine a new character, creature, or accessory becoming part of a child's next adventure. Then make it real. About the role As our Element Designer, you'll help shape the next generation…
Halon is hiring a remote Environment Artist to build detailed 3D environments and assets for its Cinematics and Virtual Production departments, supporting previs, virtual production, and game cinematic projects. Core tools include Maya, Substance, Zbrush, and Unreal Engine, with 3+ years of game or film industry experience required.
Senior 3D Artist creating high-quality 3D assets for the MONOPOLY GO! mobile game in Barcelona (hybrid). Day-to-day involves modeling and texturing in tools like Maya, Blender, ZBrush, and Substance, optimizing exports to Unity, building AI-assisted production workflows, and mentoring junior and outsourced artists.
Character Artists at BSG… You understand the character art pipeline and bring a strong artistic skillset developed through hands-on game development. You apply your knowledge of anatomy, proportion, silhouette,…
Blind Squirrel Games is seeking an Environment Artist (on-site in Auckland) to create environments, terrain, models, textures, and assets for games — integrating them into game engines, optimizing for performance, and collaborating with artists, designers, and engineers. Requires 3+ years of environment art experience and a strong portfolio.
Technical Artist (expression of interest) at Blind Squirrel Games in Auckland: creates HLSL shaders and node-based materials, integrates and optimizes art assets in game engines, builds scripts/tools and simulations, and supports lighting, rendering, and VR/AR work. Requires 3+ years in technical art and at least one shipped title.
DESCRIPTION DE L’ENTREPRISE Ludia est un studio innovant et dynamique, spécialisé dans le développement de jeux mobiles. Basé à Montréal depuis 2007, chaque mois, plus de 3,5 millions de joueurs à travers le monde…
En tant que Chef·fe d’équipe artistes de niveaux chez Cloud Chamber, vous vous joindrez à notre groupe de développeur·euse·s talentueux·euse·s et dirigerez une équipe d'artiste·s responsable·s de concevoir un art…
Senior Character Artist – Outsourcing Full-time · Remote (UK working hours) Omeda Studios is a remote-first game studio and the team behind Predecessor, a fast-paced third-person MOBA built in Unreal Engine 5 for PC,…
Job DescriptionJob Description Job Title: CAD Designer – 3D & Graphic, Tara Toy Department: Product Design Reporting To: Director, Product Design Location: Hauppauge, NY Salary: $80,000 - $90,000 annually Company…
Contract Concept Artist at Nintendo Software Technology in Redmond, WA (hybrid, onsite required), creating 2D concept art, illustrations, 3D models, textures, and animations for game environments and gameplay features. Core tools include Photoshop, Maya, ZBrush, Substance Painter, and engines like Unreal or Unity.
Designs high-performance team sports footwear by translating athlete insights and biomechanical data into innovative products using 3D design, AI tools, and advanced manufacturing workflows.
Builds photorealistic 3D human characters at film/cinematic quality — sculpting, topology, texturing, grooming, and look development in Arnold, RenderMan, and Cycles — to produce ground-truth data for ML networks that improve rendering quality/performance for games, with occasional adaptation to Unreal Engine 5.
Imagine One Technology & Management is currently seeking a 3D Artist - Virtual Reality “contingent” on award of the associated work to the Imagine One Team. This position supports the U.S. Navy in Keyport,…
Senior Environment Artist at Mob Entertainment will design and build realistic, atmospheric horror environments for Poppy Playtime, owning full scenes from blockout to final polish. Core work centers on modeling, texturing, and lighting in Unreal Engine 5 with modular kit workflows.
We’re looking for an Expert Concept Artist to join our Brand Creative team and help define and communicate the artistic vision for high-profile marketing content across CD PROJEKT RED’s IPs. In this role, you’ll…
About the Role IllFonic is seeking an experienced Principal Environment Artist to join our team for an exciting new title. We are looking for an artist with a strong vision and technical expertise in creating…
Expert Character Artist at 31st Union, a game studio, creating benchmark characters, creatures, and weapons — from high-res sculpting and modeling through UVs, texturing, and PBR/NPR materials to Unreal Engine integration — while setting visual/technical standards, mentoring artists, and overseeing external vendor work.
Expert Character Concept Artist at game studio 31st Union, based in San Mateo, CA, who designs high-quality, production-ready character concepts, defines visual standards, and mentors other artists. Core work involves expert character design, 2D concept-art tools, and 3D-assisted workflows (Blender, ZBrush, Maya).
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