Point your AI agent at freehire and let it find you a job. A CLI and an MCP server over the whole job API — no browser.
Manage in-game event experience, asset distribution, and player research for VALORANT Mobile in China, collaborating with regional publishers and global teams to optimize player engagement and business performance.
QA Engineer at Riot Games’ R&D team in Guangzhou tests game features, tracks bugs, and collaborates with dev/design to ensure high-quality releases. Focuses on manual and tool-assisted testing for Unreal Engine-based projects.
Brand Management at Riot is focused on players and fans. Our mission is to make it better to be a player by building trust, inspiring fandom, and creating meaningful, resonant experiences across every touchpoint. For…
Designs immersive, high-quality game environments using UE5, balancing visual artistry with spatial design and cross-team collaboration for an unreleased Riot Games product.
Design, implement, and iterate on combat mechanics and systems for an unpublished R&D game at Riot Games, using Unreal Engine and collaborating with cross-functional teams in Shanghai.
Leads monetization and growth strategy for *Fight for the Golden Spatula*, designing in-game systems, collaborating with devs/publishers, and analyzing player data to optimize experiences in this live-service autobattler game.
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player…
Leads a team of data engineers to build scalable pipelines and models that power gameplay insights and decisions for the VALORANT game, using cloud platforms and big-data tools.
Leads a distributed engineering team responsible for designing and managing VALORANT’s platform infrastructure, including build pipelines, deployments, live operations, and player-facing services like Unreal Engine and game microservices. Focuses on scalability, reliability, and developer workflows for a globally distributed live game.
Lead release QA, platform certification, and compliance testing for Wild Rift, collaborating across teams to define testing standards, coordinate external vendors, and ensure seamless player experiences on mobile and console platforms.
Build and maintain custom engine technologies and tooling for League of Legends gameplay using C++.
Senior Software Engineer on the Tech Foundations team building and operating scalable backend microservices for Riot Games in Shanghai, focusing on China-specific requirements across multiple languages and cloud platforms.
Maintain and improve VALORANT's core build and release pipelines (Jenkins, Unreal Engine) to deliver game content globally to players.
Leads cross-functional teams to deliver Riot Games’ publishing platform projects, integrating games with platform products while aligning development teams with strategic goals. Uses Agile/Scrum methodologies to coordinate complex programs, manage risks, and ensure on-time launches.
Contract gameplay software engineer on an unpublished R&D game at Riot Games in Guangzhou, developing and optimizing UE5 client features in C++ and collaborating cross-functionally with designers, artists, and server teams.
Gameplay software engineer on an unpublished R&D game at Riot Games' Shanghai office, building gameplay features in C++/C# and collaborating closely with designers and artists.
Lead a team of 4-8 engineers developing AI/ML systems for VALORANT, a competitive tactical shooter, using game engines like Unreal/Unity and C++ while managing performance and growth.
Develop and maintain server-side game service modules for an unpublished R&D product at Riot Games, working on high-concurrency distributed systems in C++, Java, or Golang.
Develops and maintains backend game services (e.g., user data, combat logic) for Riot’s titles, optimizing performance, debugging issues, and collaborating cross-functionally to deliver player experiences.
Lead game design for an unpublished R&D title at Riot Games in Guangzhou — architecting core economy, social, and combat systems, managing the design team, and driving cross-functional execution from vision to delivery.
We couldn't check your fit for this role — add a CV to your profile to see it next time.