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Principal-level platform engineer at Stitch Fix who owns end-to-end delivery of shared platform capabilities, APIs, gateways, and developer tooling while mentoring engineers and leading design reviews. Works with Ruby/Rails, Python, Rust, React/TypeScript, GraphQL, cloud infrastructure, and AI-driven workflows.
Entry-level software engineer at Sift, an early-stage startup building real-time telemetry observability for mission-critical engineering teams. The role involves designing scalable data processing and visualization systems using Go, React, TypeScript, Rust, Kafka/Flink, and AWS/Kubernetes, working in-person twice weekly in Marina Del Rey, CA.
Data Scientist on Validio's Algorithm team building the ML models behind its data-quality product — chiefly anomaly detection over tens of thousands of time series, taken from research paper to production. Core stack: Python for modelling/prototyping, Rust for the engine, SQL across data warehouses.
What we’re building The marine industry supports recreation, global commerce, and national defense. And yet it runs on technology that hasn't meaningfully changed in fifty years. Until now. Arc is on a mission to…
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you enjoy the challenge of…
Why PlayStation? PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services…
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand.…
A Site Reliability Engineer at Sony Interactive Entertainment ensures cloud gaming services are stable, scalable, and reliable by leading incident response, automating operations, and mentoring junior engineers. Core focus: production ownership, code quality, and deployments using Linux, Kubernetes, and distributed systems.
Owns production systems for Sony’s cloud gaming platform, ensuring scalability, reliability, and operational excellence. Focuses on API gateways, service mesh, Kubernetes, and observability to deliver console-quality gaming experiences across devices.
Senior engineer building distributed cloud streaming back-end systems for PlayStation using Java, AWS, Kubernetes, and CNCF tools to ensure global performance and reliability.
The Senior Software Engineer will build performance-sensitive systems for game streaming and platform infrastructure using C/C++ and AI-native engineering workflows. The role involves prototyping and shipping low-level software solutions to improve reliability and user experience within the PlayStation ecosystem.
Senior Software Engineer designing and building server-side Rust applications and Kubernetes operators for PlayStation's globally distributed cloud streaming infrastructure.
Develops embedded firmware for Linux/Android-based devices with low-latency communication, focusing on public safety tech for 911 infrastructure and AI-enhanced emergency response platforms.
Senior backend engineer at an aerospace startup in San Jose building real-time telemetry pipelines and AI tracking systems using Java, Python, or Rust, with Kafka/Pulsar and PostgreSQL.
Designs and scales cloud infrastructure, real-time data pipelines, and distributed systems to support AI-powered aerospace applications, using Kubernetes, stream-processing, and IaC tools.
Senior Software Engineer builds and maintains full-stack web apps and backend APIs for an electric aircraft company, focusing on real-time data visualization and cross-team collaboration.
Design and scale backend systems and real-time data pipelines for an aerospace company’s AI tracking platform, handling high-frequency telemetry with Java, Python, or Rust.
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