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At Apple, our greatest resource is our people. The People Analytics team builds the data products that help Apple's HR organization make decisions with evidence: measuring how we recruit, develop, listen to and…
Quality engineer on Apple's Video Apps (Creativity Apps) team in San Diego: plans, writes and executes manual and automated end-to-end tests for video/photo editing apps using Swift and Python, driving bug isolation, regression coverage, and process improvements across iOS and macOS.
The Image Quality & Qualification team at Apple is seeking a results driven image quality lab automation engineer to help us test and evaluate the full camera system. In this position, you will design, build,…
Senior backend engineer on Apple's Developer Workflows team, leading the services that power Apple's internal continuous-integration platform so engineers can build, test, and validate code at scale. Core stack includes Scala/Java/Kotlin backend services, SQL/NoSQL databases, distributed systems, and observability with tools like Splunk and Grafana.
Design, develop, and test Bluetooth controller firmware and bring up next-generation wireless silicon for Apple products like iPhone and Mac. Day-to-day work centers on embedded C/C++ development for resource-constrained environments, leveraging deep Bluetooth protocol-stack expertise to optimize power, performance, and reliability.
Customer Systems is part of IS&T and drives the technology behind Apple’s customer support experience — from contact center operations to the software powering the iconic Genius Bar. The team also builds and…
Technical product manager on Apple Ads, owning end-to-end campaign management features for brand advertisers — onboarding, campaign setup, creative asset management, and targeting. Day to day involves writing product specs, prioritizing with engineering and data insights, and synthesizing research and sales feedback.
Engineer on Apple's Hardware Technology CAD team in Austin who brings AI to chip design: partnering with design and CAD flow owners, building evaluation metrics for AI agents, tuning prompts/tools/models, and developing CAD tools and flows that let agents work with design data and EDA tools. Core stack: Python, VLSI/CAD, LLM agents (MCP), industry EDA tools.
Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job, and there's no telling…
Apple is a place where extraordinary people gather to do their best work. Together we craft products and experiences people once couldn't have imagined — and now can't imagine living without. If you're…
Apple is hiring a New Product Introduction Operations Program Manager for Core Technologies to launch iPhone, Apple Watch, Mac, and iPad on time with high quality. The role involves leading program management across worldwide Operations and product development teams, requiring 5+ years in manufacturing, supply chain, or product development.
Engineer on Apple's Cellular Software team in Munich, designing and developing embedded cellular Layer 1 control software (antenna selection, uplink power control, 5G/4G procedures) for iPhone, iPad, and Watch. Core focus is RF/3GPP expertise and real-time embedded algorithm development.
Designs and tunes the behaviors of interactive characters at Apple — how they respond to people and their environment through expression, animation, and speech timing — using behavior authoring tools like behavior trees, state machines, and visual scripting within real-time game engines such as Unity or Unreal, in collaboration with engineers, artists, and writers on generative AI experiences.
Software engineer on Apple's Service Engineering Compute team, building and scaling the Kubernetes platform that Apple teams use to deploy workloads for services like iCloud, Siri, and Maps. Day to day: developing core Kubernetes components/controllers (with tools like Kueue and Yunikorn), improving cluster scalability and efficiency, and partnering with SREs on production issues. Main tech: Kuber
Engineer on Apple's Edge Engineering team in Austin, building systems that configure and operate Apple's Edge infrastructure, which delivers content to over a billion devices. Day-to-day work spans software development in languages like Go, Rust, C++, or Swift, plus configuration tooling, networking protocols, and Kubernetes-based deployment.
Imagine what you could do here! The people here at Apple don’t just create products — they build the kind of wonder that’s revolutionized entire industries. It’s the diversity of those people and their ideas that…
Builds Apple's internal self-service platform that turns ideas, text, and images into large-scale synthetic datasets for training and evaluating ML features. Day to day: Python engineering, deploying image/video/LLM models on GPU infrastructure, and partnering with ML teams, data scientists, and designers.
Engineering Program Manager in Apple's Human Interface Devices group (Cupertino), owning end-to-end firmware/software program plans for consumer electronics like trackpads, AirPods, and Apple TV Remote. Day to day: driving schedules and critical paths, running bug convergence and reviews, coordinating firmware/hardware/manufacturing teams, and communicating status to leadership.
Build and scale a distributed machine-learning platform that powers fraud prevention, operations, and logistics across Apple’s ecosystem using Python, Java, and ML frameworks.
We're seeking research interns to create breakthrough innovations in machine learning. We are particularly interested in efficiency of frontier models, including LLMs and diffusion models. You will work in an…
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