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Design and build AI-powered tools and features for an unpublished R&D game product, using C++, Unreal Engine, and ML frameworks to enhance developer workflows and player experiences.
Architect and lead the development of social and store systems for an unpublished Riot Games R&D product, focusing on scalability, player safety, and cross-team collaboration.
Senior Technical Artist specializing in animation for an unreleased Riot Games project, designing and implementing Unreal Engine-based animation systems, IK, and rigging workflows to elevate in-game animation quality and efficiency.
Riot Games was founded in 2006 by entrepreneurial gamers who believe that player-focused game development leads to great games. Our debut title, League of Legends , launched in 2009 to critical and player acclaim and…
Designs and audits accessible game and web experiences, sets accessibility standards, and trains teams on inclusive design principles using tools like WCAG and screen readers.
Principal engineer leading the technical vision and roadmap for Wild Rift’s global services and infrastructure, scaling cross-disciplinary teams to deliver high-impact player experiences.
As Brand Manager for League of Legends in Germany, Austria and Switzerland, you will lead the local execution of our publishing strategy, translating League’s global vision into experiences that resonate with players…
A senior concept artist role on League of Legends at Riot Games in Los Angeles: you'll create stylized concept art for champions, environments, props, and skin lines that balance gameplay clarity with fantasy, develop style guides and production-ready orthographics, and mentor other artists. Core tool is Photoshop (or equivalent), with 10+ years of games/animation concept art experience required.
Oversee Korea-based publishing operations for League of Legends, coordinating cross-functional teams to launch and scale regional content while standardizing workflows and tracking budgets.
Riot is expanding into the Trading Card Game space with Riftbound, and we are looking for a Retail Operations Manager to build and operate its retail ecosystem in Korea. As a Retail Operations Manager , you will lead…
Product Manager for Riftbound, a new trading card game, building Korea’s competitive ecosystem from store play to premier events and managing partner relationships.
Senior Visual Designer for League of Legends creating in-game UI, style guides, and assets in Figma while collaborating with artists and engineers to deliver immersive player experiences.
Principal DevOps/SRE engineer building and operating the AI Efficiency platform at Riot Games, ensuring reliable, scalable, and secure AI-native workflows for game development and internal tools.
Senior Technical Program Manager at Riot Games leads cross-functional teams to deliver large programs, integrating games with the DevCon suite using Agile and DevOps practices.
Manage technical game designers on Teamfight Tactics, balancing team growth with hands-on gameplay systems design in C++ and Unreal Engine.
Leads Americas regional strategy for game publishing at Riot Games, aligning subregional goals with global priorities while driving player-focused outcomes and cross-functional execution.
Designs and operates scalable ML infrastructure (Kubernetes, GPU clusters) for distributed training, simulation, and deployment at Riot Games, ensuring reliability, cost efficiency, and developer tooling for AI-driven game systems.
As a Recruiter , you’ll partner with teams across EMEA, Mexico, and Brazil to attract and hire exceptional talent. As a Riot brand ambassador, you’ll deliver an inclusive, thoughtful, and high-quality candidate…
Principal ML engineer at Riot Games designs and scales AI/ML platforms for League of Legends, setting standards for MLOps, serving, and developer experience to support global player-facing features.
Contract rendering technical artist on Riot's Singapore League of Legends PC team: author and maintain real-time PBR shaders and materials for champions and skins, support internal and vendor artists, profile and optimize GPU/memory performance, and document workflows — bridging art and engineering with HLSL/GLSL, modern game engines, RenderDoc, and Perforce.
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