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About the Team The Internal Controls function sits within the broader Finance Risk Management (FRM) organization and plays a key role in strengthening the integrity, scalability, and reliability of OpenAI’s…
Design, build, and maintain cloud infrastructure and CI/CD pipelines for AI-powered platforms using Kubernetes, Terraform, and AWS/GCP/Azure.
Overview Are you ready to progress your sales career in the fast-growing tech industry? This position is your opportunity to become a high-earning sales executive in a rapidly growing industry. You provide the…
Lead a team of shader artists to define material workflows and visual standards in Unreal Engine 5 for a AAA game studio, optimizing performance and collaborating with artists and engineers.
Principal Technical Animator at 2K Czech designs and optimizes character animation systems for AAA games using Unreal Engine, driving innovation and mentoring teams to achieve high-quality gameplay.
Leads a team to craft authentic, systemic sports gameplay for a new AAA franchise, collaborating with engineers and artists to define second-to-second player experience.
Lead the design and development of UI systems for a AAA multiplayer game using Unreal Engine 5, mentoring a team of UI engineers and ensuring high performance, accessibility, and console certification compliance.
Designs and scripts high-quality combat encounters and narrative-driven events for a AAA video game using Unreal Engine.
Senior Combat Designer at 2K’s Cloud Chamber studio designs and scripts immersive combat encounters for BioShock 4 using Unreal Engine, collaborating across disciplines to craft AAA gameplay moments.
Senior Rendering Software Engineer at 2K Sports Lab in Burnaby, BC, building real-time rendering systems for a new sports simulation game using Unreal Engine.
Senior Level Designer at 2K’s Cloud Chamber studio builds and scripts immersive game worlds and systems for the BioShock franchise using Unreal Engine and Blueprint scripting.
Leads the gameplay vision for a video game project, refining core systems like combat and AI in Unreal Engine while collaborating with designers and directors.
Leads the gameplay vision for a video game project, refining core systems like combat and AI, and working hands-on in Unreal Engine 5 while collaborating with cross-functional teams.
Lead the design and development of high-performance, scalable UI systems for a AAA multiplayer game using Unreal Engine 5, while mentoring a team of UI engineers and ensuring cross-platform compatibility.
Senior Combat Designer at Cloud Chamber designing and scripting engaging combat encounters for BioShock 4 using Unreal Engine and visual scripting tools.
Senior backend engineer building scalable server systems for NBA 2K’s online multiplayer features using C++, Python, and distributed databases.
Maintains and improves Betclic’s global IT infrastructure, cloud services, and workplace systems to ensure secure, scalable, and high-performance operations for a leading sports-betting company.
Research Data Scientist builds and evaluates AI models for YouTube Search and GenAI viewer experiences like Ask YouTube, using Python/SQL and ML techniques.
Designs and builds backend systems for blockchain infrastructure and staking products, focusing on Ethereum-based systems, APIs, and distributed systems using Golang and cloud-native tools.
Leads the evolution of marketing technology for a global game publisher, bridging marketing teams with tech stacks like CDP, CMS, and AI-driven personalization to enhance player engagement.
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