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Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player…
At Riot, we believe in putting players first. Our Sydney-based team contributes to the unpublished R&D Product, collaborating globally to build next-generation features and technology. Whether focused on…
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player…
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As an Engineering Manager at Riot, you’ll gain organizational alignment by building a…
Established in 2020, Riot Singapore is a game development studio focused on delivering great experiences to our players. We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics,…
Riot Games was founded on the principle that putting players first leads to the exceptional. In 2009, we released League of Legends—today, millions log in each month. As we expand our global content, we seek a VFX Lead…
Regional Program Manager supporting Workplace Experience and Corporate Real Estate initiatives across APAC, leading workplace transformation projects, portfolio management, and cross-functional coordination at Riot Games' Shanghai office.
Senior narrative designer shaping immersive storytelling and world-building for a new social mobile game, ensuring alignment with core gameplay and emotional resonance. Focuses on long-term content design, cross-team collaboration, and player-centric storytelling.
Drive player growth and monetization for Teamfight Tactics (TFT) in China by shaping strategies, managing in-game events, and collaborating with global teams to enhance the player experience.
Manage in-game event experience, asset distribution, and player research for VALORANT Mobile in China, collaborating with regional publishers and global teams to optimize player engagement and business performance.
QA Engineer at Riot Games’ R&D team in Guangzhou tests game features, tracks bugs, and collaborates with dev/design to ensure high-quality releases. Focuses on manual and tool-assisted testing for Unreal Engine-based projects.
Designs immersive, high-quality game environments using UE5, balancing visual artistry with spatial design and cross-team collaboration for an unreleased Riot Games product.
Design, implement, and iterate on combat mechanics and systems for an unpublished R&D game at Riot Games, using Unreal Engine and collaborating with cross-functional teams in Shanghai.
Leads monetization and growth strategy for *Fight for the Golden Spatula*, designing in-game systems, collaborating with devs/publishers, and analyzing player data to optimize experiences in this live-service autobattler game.
Lead release QA, platform certification, and compliance testing for Wild Rift, collaborating across teams to define testing standards, coordinate external vendors, and ensure seamless player experiences on mobile and console platforms.
Build and maintain custom engine technologies and tooling for League of Legends gameplay using C++.
Senior Software Engineer on the Tech Foundations team building and operating scalable backend microservices for Riot Games in Shanghai, focusing on China-specific requirements across multiple languages and cloud platforms.
Maintain and improve VALORANT's core build and release pipelines (Jenkins, Unreal Engine) to deliver game content globally to players.
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