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Et si vous embarquiez vers les nouvelles technologies ?Filiale du groupe industriel ICE, Médiane Système, est une société d'ingénierie innovante spécialisée en électronique, systèmes embarqués et informatique…
Staff gameplay engineer at Riot Games' Shanghai studio working on an unannounced R&D game: prototyping with designers, implementing gameplay systems and engine features in C++ (Unreal Engine), shaping technical direction and engineering standards, and mentoring other engineers.
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Character Animator - VFX Expert based in the United States. Join an innovative AI…
Graduate visualisation role in Arup's Experiential Environments creative studio: producing images, animations and real-time VR/AR simulations for built-environment projects. Core skills span 3D software (3DS Max, Cinema 4D), real-time engines (Unity, Unreal, TouchDesigner) and programming (C++, C#).
Senior DevOps & Automation Engineer at EA designing and maintaining scalable CI/CD pipelines for Unreal Engine game clients and backend services. Day to day: automating builds, deployments, and environment management across Dev/Staging/Production, plus monitoring and reliability work with gameplay, backend, and tooling teams.
We're looking for a Associate Technical Director with a strong technical background and production expertise to lead the development of multiple mobile projects for one of our partners. In this role, you will be…
Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of…
Die besten Köpfe für die unterschiedlichsten Aufgaben zu finden sowie Menschen und Technologien zu verbinden, und zwar täglich aufs Neue - dafür schätzen unsere Kunden FERCHAU. Unterstütze uns: ## Software Entwickler…
Help shape the future of how games are built, tested, and played. EA is investing in new ways to use AI to improve how games are developed, tested, and experienced. For these technologies to succeed, they need access…
Staff/Principal Full-Stack AI Engineer, IPAI, SMAI Job Summary Lead the Future of AI-Powered Manufacturing at Micron Micron is accelerating its transformation toward Autonomous Operations through Artificial…
Job Overview: Join Arm's GPU software support team in Seoul and apply your programming skills to a mentored project involving graphics applications on Arm GPUs. You will build practical development and debugging…
We are looking for a Site Reliability Engineer to work with the wider engineering team to implement, maintain, and support backend server and micro-services infrastructure for studio titles across various technology…
About the Role We are looking for a Senior Character Concept Artist to create visually striking, attractive, and memorable characters for our game projects. You will design mature adult characters with strong visual…
Senior UI/UX Designer at Riseup Labs designing easy-to-use mobile and desktop game experiences for clients — producing visual concepts, user flows, wireframes, mockups, and prototypes while contributing to a design system. Tools include Figma/Sketch/Adobe XD, Photoshop/Illustrator, and optionally Unity/Unreal and 3D tools.
The role With the upcoming release of Exoborne , we are looking for a passionate Senior UI Tech Artist to join a newly formed team. Be part of shaping the future of how we work with and create innovative and…
Mid-level generalist software engineer at disguise in London, building software that designs, sequences and controls live productions across film/TV, broadcast and live events, where code runs in front of large audiences. Core requirement is 3+ years of professional C++, with desirables in Python, Visual Studio, Windows, DirectX, Unreal Engine 5 and media servers.
Senior 3D Artist at Side, a global video game services provider, creating high-quality game-ready assets (hard-surface and/or organic) for real-time environments and integrating them into Unreal Engine. Hybrid role in Montreal or Toronto on a 6+ month contract; Blender preferred, Maya/3ds Max acceptable.
Designs and implements UI for Offworld Industries' Unreal Engine multiplayer games (Squad, Starship Troopers: Extermination), taking Figma/Adobe mockups through wireframes to working UMG widgets with Blueprint logic and animations. 12-month fixed-term, hybrid role (3 days/week in office) in New Westminster, Canada.
Assistant Professor in Animation Location: Lakewood, CO Target Salary: $65k - $68k per year Application Deadline: 11/1/2026 Start Date: 01/04/2027 Overview Rocky Mountain College of Art + Design is looking for a…
GameSim (a Keywords Studios game development studio) is building a talent pipeline for a hands-on real-time VFX Artist: creating and optimizing in-game effects in Unreal Engine/Niagara, building textures and materials, reviewing and mentoring other artists, with room to grow toward lead duties. Note: this is a pipeline posting, not an immediate vacancy.
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