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Contract Concept Artist at Nintendo Software Technology in Redmond, WA (hybrid, onsite required), creating 2D concept art, illustrations, 3D models, textures, and animations for game environments and gameplay features. Core tools include Photoshop, Maya, ZBrush, Substance Painter, and engines like Unreal or Unity.
Designs high-performance team sports footwear by translating athlete insights and biomechanical data into innovative products using 3D design, AI tools, and advanced manufacturing workflows.
Builds photorealistic 3D human characters at film/cinematic quality — sculpting, topology, texturing, grooming, and look development in Arnold, RenderMan, and Cycles — to produce ground-truth data for ML networks that improve rendering quality/performance for games, with occasional adaptation to Unreal Engine 5.
Imagine One Technology & Management is currently seeking a 3D Artist - Virtual Reality “contingent” on award of the associated work to the Imagine One Team. This position supports the U.S. Navy in Keyport,…
Senior Environment Artist at Mob Entertainment will design and build realistic, atmospheric horror environments for Poppy Playtime, owning full scenes from blockout to final polish. Core work centers on modeling, texturing, and lighting in Unreal Engine 5 with modular kit workflows.
We’re looking for an Expert Concept Artist to join our Brand Creative team and help define and communicate the artistic vision for high-profile marketing content across CD PROJEKT RED’s IPs. In this role, you’ll…
About the Role IllFonic is seeking an Art & Animation Director to oversee the artistic direction, visual quality, and multidisciplinary art and animation teams for an exciting new title. In this role, you will lead…
About the Role IllFonic is seeking an experienced Principal Environment Artist to join our team for an exciting new title. We are looking for an artist with a strong vision and technical expertise in creating…
Expert Character Artist at 31st Union, a game studio, creating benchmark characters, creatures, and weapons — from high-res sculpting and modeling through UVs, texturing, and PBR/NPR materials to Unreal Engine integration — while setting visual/technical standards, mentoring artists, and overseeing external vendor work.
Expert Character Concept Artist at game studio 31st Union, based in San Mateo, CA, who designs high-quality, production-ready character concepts, defines visual standards, and mentors other artists. Core work involves expert character design, 2D concept-art tools, and 3D-assisted workflows (Blender, ZBrush, Maya).
Senior Character Artist at 2K's new Small Axe Studios in Burnaby, crafting AAA-quality characters for a brand-new sports franchise: building high-fidelity digital sculpts, textures, and realistic hair grooms using Maya, ZBrush, XGen/Ornatrix, and Unreal Engine 5.
2K's 31st Union studio in San Mateo, CA seeks an Expert Character Artist to own complex game character assets end to end—high-resolution sculpting, topology, UVs, texturing, and engine integration in Unreal Engine—while mentoring artists, setting visual/technical standards, and reviewing external vendor work using ZBrush, Maya, Substance 3D Painter, and Photoshop.
An expert character concept artist at 2K's 31st Union studio in San Mateo, creating production-ready character designs — from early exploration sketches to turnarounds and documentation — while upholding visual standards, mentoring other artists, and partnering with cross-discipline teams. Requires 8+ years of concept art experience and mastery of 2D tools plus 3D-assisted workflows like Blender,
We are Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure…
Senior 3D Artist at Good Job Games creating clean, high-quality 3D assets (environments, props, VFX, animation), texture/UV maps, and environmental concept models for mobile puzzle games like Match Villains, working closely with 2D concept artists using Autodesk Maya and Adobe Creative Suite; on-site in Sarıyer, Istanbul.
A 3D Artist at mobile game studio Good Job Games creates high-quality 3D assets (environments, props, VFX, animation), textures/UV maps, and concept models for mobile puzzle games like Match Villains, in close collaboration with 2D concept artists. Core tools are Autodesk Maya and Adobe Creative Suite. This is an on-site role in Sarıyer, Istanbul.
About One Man Studio We make videogames. We partner with major AAA teams to help translate artistic vision into shipped games. The Role Create compelling character concepts that define heroes, NPCs, enemies, creatures,…
Job Description Are you ready to bring your 3D modeling expertise to life in a vibrant and innovative environment? Join our team at LEGO® DESiGN as we craft extraordinary digital experiences that inspire builders of…
Create and optimize 3D character models, textures, and rigs for video games, using industry-standard tools like ZBrush, Maya, and Substance Painter.
A freelance 3D animator creates lifelike character and object animations for video games, using tools like Maya, Unreal Engine, and Blender, and collaborates with game developers to integrate animations into projects.
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