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Software Engineer, Backend
Backend software engineer on Lyft's Machine Learning Platform team in Toronto, building and operating the platform that serves real-time online and offline ML models across Lyft's marketplace. Day-to-day involves shipping Go/Python/Java services, code reviews, on-call, and debugging production systems on a hybrid 3-days-in-office schedule.
Director, Content Marketing
At Viral Nation, we specialize in building social-first ecosystems for brands to connect with the modern consumer journey. Our integrated solutions align strategy, talent, media, and technology with culturally relevant…
IT-Application Engineer MES (m/w/x)
4 Millionen gefertigte Fahrzeuge und über 120 Jahre Erfahrung im Automobilbau sowie ein umfassendes Leistungsspektrum machen Magna Steyr zum weltweit führenden, markenunabhängigen Entwicklungs- u... 1 IT-Application…
IT Application Manager Java (m/w/x)
4 Millionen gefertigte Fahrzeuge und über 120 Jahre Erfahrung im Automobilbau sowie ein umfassendes Leistungsspektrum machen Magna Steyr zum weltweit führenden, mark... 1 IT Application Manager Java (m/w/x)…
Senior Firmware Engineer I
Senior Firmware Engineer I at Axon, developing AIoT infrastructure and firmware for various products, collaborating with cross-functional teams, and driving engineering excellence.
Senior FPGA & Firmware Engineer - SDR
Senior FPGA engineer implementing digital signal processing for software-defined radios on Zynq UltraScale+ MPSoC, using MATLAB/Simulink, VHDL/Verilog, and Xilinx Vivado in a hybrid role based in Boston or Scottsdale.
Sr. Technical Animator, VR
Senior technical animator on Axon's VR team, owning the animation pipeline and animation systems for standalone-headset police training simulators — rigging, mocap ingest/retargeting, runtime IK, facial animation, and performance profiling in Unity within mobile budgets. Core tech: Unity, Maya/MotionBuilder, mocap, ARKit blendshapes, AI animation tools.
Junior Backend Developer (Python)
We are looking for a skillful Backend Developer to join one of our teams working with US clients - referrals from the high-end American IT market. Our tech stack is built around React, Node.js and TypeScript. We are…


Director, Corporate IT — Employee Experience & AI
About Rubrik Rubrik is one of the fastest-growing companies in Silicon Valley, revolutionizing data protection, and management in the emerging multi-cloud world. We are the leader in cloud data management, delivering a…


Software Engineer - Product Platform Security
Entry-level (0-2 yrs) software engineer on Rubrik's Platform Security team in Palo Alto, building security-critical features — encryption, certificate management, access control, post-quantum crypto and AI-agent security — in Go, Scala, or Python for the platform protecting enterprise backup data.
Senior Software Engineer, Agentic AI
Senior engineer building Neo, Pulumi's autonomous AI infrastructure agent — a 'Claude Code for your cloud' that plans and executes multi-step cloud operations. Work spans agent orchestration, tool/context systems, evaluation frameworks, and web interfaces, primarily in Python and TypeScript with LLMs and cloud platforms (AWS, Azure, GCP, Kubernetes).
Senior Software Engineer, AI DevEx
Senior remote engineer to build Splash Sports' 'software factory': cloud coding environments and autonomous AI agents that turn tickets, bugs and Datadog alerts into tested, reviewed pull requests, with guardrails for a real-money gaming business. Core stack: AWS (ECS/Fargate, Lambda, RDS), Terraform/CDK, TypeScript/Node, and tools like Claude Code, Codex and Cursor.
Software Engineer II, Backend
Backend engineer on Toast's Payments team, building and shipping features for the unified payment processing platform that handles millions of dollars in daily restaurant transactions. Core work is Kotlin microservices, API design, automated testing, and monitored rollouts; remote within the US with East Coast hours.

Lead Gameplay Programmer
Leads the gameplay programming team on Rocket League at Epic Games — managing seasoned programmers, breaking high-level feature requests into work items, reviewing technical designs, and writing C++ code and system designs as needed. Core tech: C++ and Unreal Engine, with gameplay physics and network replication.

Lead Gameplay Programmer
Lead the gameplay programming team for Rocket League at Epic Games — managing seasoned programmers, breaking down feature requests, and hands-on coding and system design in C++ on Unreal Engine, with emphasis on gameplay physics and network replication.
Chef d'équipe, programmation jouabilité
CE QUI NOUS REND EPIC ? Au cœur du succès d'Epic se trouvent des personnes talentueuses et passionnées. Epic est fière de créer un environnement collaboratif, accueillant et créatif. Que ce soit en développant des jeux…

Lead Gameplay Programmer
Leads the gameplay programming team for Rocket League at Epic Games: managing seasoned programmers, translating feature requests into actionable work, delivering core gameplay features on time, and doing hands-on C++ coding and systems design. Core tech: C++, Unreal Engine, gameplay physics, and network replication.

Lead Gameplay Programmer
Lead Gameplay Programmer directing the gameplay team for Rocket League at Epic Games in Porto Alegre: managing programmers, breaking down feature requests, and delivering core gameplay features while hands-on coding and designing systems in C++ on Unreal Engine, with emphasis on physics and network replication.