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A senior Unreal Engine specialist role at Ubisoft Montréal: the Associate Technical Director - Design supports tech designers, turns game system architecture (weapons, inventory, crafting, AI) into modular Blueprint tools and workflows, sets Blueprint quality standards, and mentors the team. Core tech: Unreal Engine 4/5 and Blueprint visual scripting.
An Unreal Engine technical leadership role on Ubisoft Montreal's Tech Design team: the Associate Tech Director guides Tech Designers on Blueprint architecture and best practices, translates gameplay systems (weapons, inventory, AI, interactions) into modular Blueprint tools for Level Designers, sets studio Blueprint standards, prototypes systems, and mentors the team on advanced Unreal Engine 4/5
Leads the Fortnite design organization at Epic Games: defining seasonal visions and roadmaps with senior leadership, managing and mentoring a multidisciplinary design team, and making quality and scope decisions from ideation to ship across Battle Royale and other shooter modes.
An associate technical director role at Ubisoft Montréal acting as the primary Unreal Engine technical reference on the Tech Design team. The person translates gameplay systems into modular Blueprint tools, sets Blueprint standards, resolves performance issues, and mentors tech designers in Unreal Engine 4/5.
Associate Technical Director of Design at Ubisoft Montreal, acting as the team's main Unreal Engine reference within Tech Design. Day to day they coach tech designers, define Blueprint standards, and turn game system architecture into modular, reusable Blueprint tools and workflows that speed up level design iteration on UE4/UE5.
About Pixaera Pixaera builds immersive and AI-generated health & safety training used by industrial workforces — mining, oil & gas, energy and data centres. Our platform trains thousands of people every day for…
Senior Rendering Engineer on Epic's Fortnite Desktop team, improving the rendering performance, stability, and device compatibility of Fortnite on PC. Day-to-day work involves C++ engine/rendering systems, the shader pipeline, profiling and optimization across graphics APIs like DirectX 12, and collaboration with GPU vendors and Unreal Engine teams.
Senior Rendering Engineer on Epic Games' Fortnite Desktop team, improving Fortnite's PC rendering stability and performance across a wide range of hardware. Day-to-day involves debugging CPU/GPU issues, optimizing the shader pipeline and graphics APIs (DirectX 12), and improving low-level Unreal Engine systems in C++.
Right now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay. We are looking for a…
Lead UX/UI Designer Heptic Arena — Full-Time — Remote (Europe) About Prism Studio Prism Studio is a Malta-based game development studio making bold, player-first games. We're a small, cross-disciplinary team…
Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning…
Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams. GameSim is a game development studio that partners with clients to build games across…
Lead Animator on Snail Games' Central Art team creating keyframe character and creature animations in Blender and Unreal Engine 5 for fantasy and sci-fi projects, while setting animation standards, reviewing overseas partner work, and mentoring animators across multiple game projects.
7-month contract for a Senior Technical Artist at game studio Blackbird Interactive in Canada: bridging art and engineering by supporting art-to-engine integration in Unreal Engine 5, building tools/scripts, and improving art pipelines and visual quality. Requires UE5, procedural workflows (Houdini, PCG), Maya, and scripting (C++/C#/Python); candidates must reside in Canada.
BIM Specialist builds and audits Revit-based models for public-sector projects, runs coordination meetings, and enforces ISO 19650 standards to ensure clash-free construction and smooth handover.
The AMES Companies is hiring a hybrid Product Visualization Designer at its Orlando, FL headquarters to create photorealistic 3D renders and lifestyle scenes of its lawn, garden, and home tools for e-commerce, packaging, and marketing. The role centers on KeyShot rendering, CAD-based 3D modeling, and Adobe Creative Suite compositing.
We are seeking a Senior UI Technical Artist to define the tech art systems, materials, and motion language that unify and scale a forward-looking game UI across platforms. You will elevate visual and UX designs with…
We are looking for a Lead UI Technical Artist to define the tech art systems, materials, and motion language that unify a forward-looking game UI across platforms. You will build reusable templates, elevate UX/UI with…
We are looking for a Senior UI Artist to join our team. This role offers a chance to shape the visual identity of immersive digital experiences within a creative, collaborative studio environment. You'll partner…
We are looking for a Lead UI Tech Designer to bridge design and engineering by building scalable UI systems in Unreal Engine with a focus on architecture, performance, and game feel. You will translate wireframes into…
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