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Responsibilities: [EN] Own the part of level plays in the overall game experience based on the creative director’s vision Work with other disciplines and precisely, level artists to ensure that the playability of the…
We want you to #JOINTHEREBELLION! For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just…
Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking…
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping…
Les Films Sony Imageworks est situé sur le territoire traditionnel non cédé des Premières Nations Kanien’keha:ka (Mohawk). Nous nous engageons à respecter les terres ancestrales et à travailler avec les communautés en…
Associé(e) directeur(trice) technique en animation (ATD Animation) Les Films Sony Imageworks Québec Inc. est situé sur le territoire traditionnel non cédé des Premières Nations Kanien’keha:ka (Mohawk). Nous nous…
Experienced Unreal Engine/Unity Developer - (preferably in C++/C#) Previously worked in Triple-A game development or specialized in complex graphics/mechanics development. All portfolios welcome for review.
Senior mobile platform engineer on Epic Games' Fortnite Technology team, designing and optimizing low-level Android/iOS platform support for Unreal Engine — memory allocators, file/input systems, Metal and Vulkan graphics APIs, shader compilers, toolchains, and performance work.
Senior Mobile Programmer on Epic's Fortnite Technology Team, building and optimizing Unreal Engine's mobile platform layer for Android and iOS. Day-to-day involves low-level C++ systems work: memory allocators, file/input systems, Metal/Vulkan graphics APIs, toolchains, and performance optimization for Fortnite.
Animation Programmer at Ubisoft Montreal building and optimizing animation systems and tools for a multiplayer game on Unreal Engine, working closely with animation, programming, and motion capture teams. Core stack is C++/C#, Visual Studio, 3D math, and techniques like IK, ragdoll physics, and state machines.
Ubisoft Montreal is hiring an Animation Programmer for a small team building an ambitious multiplayer game in Unreal Engine. Day to day, they design, build, and optimize animation systems and tools in C++/C#, collaborating with animation and motion capture teams and exploring procedural and physics-based animation techniques.
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or…
Senior Unreal Technical Artist at Audi Business Innovation (Audi's Munich-based digital innovation subsidiary): builds and optimizes real-time visualization solutions, workflows and frameworks in Unreal Engine, supports artists and content teams, and ensures quality, performance and scalability of content production for digital automotive experiences.
Animation Programmer at Ubisoft's Montreal team building an ambitious multiplayer game in Unreal Engine. Day to day: design, develop, and optimize scalable animation systems and tools, collaborating with animation, programming, and motion capture teams. Core stack: C++, C#, Visual Studio, with 3D math and IK/ragdoll/procedural animation techniques.
A Senior Software Engineer is an initial part of the game creation process, including architectural design, implementation, and debugging on multiple platforms-working in Unreal Engine on complex problems with…
The role We are seeking an experienced and ambitious Senior Character Concept Artist to join our creative concept team. As a Senior Character Concept Artist, you will be responsible for helping to set the style and…
Programs and operates advanced lighting control systems for live events, broadcasts, and virtual productions in Bucharest, building cue stacks, timelines, and pixel maps synced with video and audio. Works with DMX/Art-Net/sACN protocols, moving lights, LED arrays, and scripting in Lua/Python, with Unreal/Unity exposure.
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