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Senior Systems Engineer specializing in PKI infrastructure for federal government projects, designing and maintaining secure certificate systems and compliance frameworks.
Our Mission and Vision At Solidgate, our mission is clear: to empower outstanding entrepreneurs to build exceptional internet companies. We exist to fuel the builders — the ones shaping the digital economy — with the…
Senior DevOps Engineer maintains Muse Group’s global music platforms, ensuring 99.9% uptime and modernizing infrastructure with Kubernetes, CI/CD, and automation.
In 2026, we launched Computer, the defining product for the new era of agentic AI. We’ve scaled beyond the millions of people using Perplexity every day for research, shopping, investing and curiosity into a new…
Senior Software Engineer builds and scales a high-performance network observability platform for RDMA, RoCE, InfiniBand, and TCP/IP networks, using distributed systems and Linux networking tools.
Builds and maintains automated tests and CI/CD pipelines for a startup developing software-driven fabrics to optimize GPU cluster performance for AI workloads.
Senior engineer leading the Paid MarTech team at Instacart, building scalable APIs and data pipelines for marketing campaigns, ads, and audience targeting while driving technical roadmaps and mentoring engineers.
Intermediate QA/testing contractor for a 6+ month onsite contract in Toronto: plans and executes manual, automated, performance, and AODA accessibility testing for enterprise systems, developing test scripts with tools like Selenium, Postman, JMeter, and JIRA and integrating automated tests into CI/CD pipelines.
Intermediate systems testing/QA specialist for a 6+ month onsite contract at 222 Jarvis Street (Toronto). Day to day: create and execute test plans, manual and automated tests (Selenium, Postman, UFT), performance tests (JMeter/LoadRunner), track defects in JIRA/Azure DevOps, and ensure AODA accessibility compliance within Agile teams.
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player…
As a Manager of Globalization Production at Riot Games, you will lead teams responsible for bringing Riot’s content from creation to live for players around the world. You will serve as the strategic bridge between our…
At Riot, we believe in putting players first. Our Sydney-based team contributes to the unpublished R&D Product, collaborating globally to build next-generation features and technology. Whether focused on…
Regional Program Manager supporting Workplace Experience and Corporate Real Estate initiatives across APAC, leading workplace transformation projects, portfolio management, and cross-functional coordination at Riot Games' Shanghai office.
Lead release QA, platform certification, and compliance testing for Wild Rift, collaborating across teams to define testing standards, coordinate external vendors, and ensure seamless player experiences on mobile and console platforms.
Maintain and improve VALORANT's core build and release pipelines (Jenkins, Unreal Engine) to deliver game content globally to players.
Staff Software Engineer designs and implements automation and build systems for an unreleased Riot MMO in Sydney, using C/C++ and Unreal Engine to optimize pipelines and workflows.
Builds and optimizes Unreal Engine infrastructure, tooling, and pipelines for Riot’s game teams, mentoring engineers and driving technical direction to deliver high-performance player experiences.
Principal Software Engineer on the AI Efficiency team at Riot Games, building and scaling internal platforms, automation, and AI-native workflows to make AI services and developer workflows more reliable, secure, and efficient.
Systems Engineer builds and maintains global esports infrastructure and tooling, using automation and CI/CD to support live events and reduce operational toil.
QA Engineer II on VALORANT’s Engine team, partnering with devs to design test plans, automate validation, and debug crashes to uphold high quality standards in Unreal Engine 5-based development.
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