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Test and debug game engines and graphics systems for SEGA’s titles, ensuring stability and performance for millions of players.
Build and maintain web APIs for a game engine team using JavaScript, focusing on distributed systems and cross-team collaboration.
Dreamloop makes games with heart and teeth, and our most ambitious project yet is now underway here in Tampere. Were looking for additional finance firepower to help us take our studio to the next level. Were on the…
Builds backend services for AAA game projects using Java and C++ while collaborating with a remote team.
Design and prototype mini-game playable ads in Unity, creating 3D assets and level layouts to drive mobile game downloads and engagement.
Design and implement real-time cinematic sequences in Unreal Engine to enhance storytelling in games, collaborating with narrative, animation, and engineering teams.
Designs, tests, and refines puzzle-game levels and mechanics, working with artists and engineers to keep players engaged and improve retention.
Designs and balances puzzle-game mechanics, levels, and live-ops features in Unity to create a top-performing mobile title.
Design and maintain automated tests for AAA games, extending test coverage and analyzing defects using scripting languages like Python or C#.
Product Manager for a mobile puzzle game, designing levels, mechanics, and features while analyzing player data to boost engagement and retention.
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion,…
ABOUT YOU We are looking for a Lead Environmental Artist who combines a strong artistic eye with solid technical expertise. This role is not only about creating visually impressive environments — we need someone who…
Leads architecture and technical direction for Unity-based game clients and cloud backend services, driving scalable player-facing systems and guiding cross-team decisions.
Designs in-game screens and UI elements for a midcore tropical farming adventure, building layouts in Figma and preparing assets for implementation.
QA internship at a mobile sports-gaming studio where you’ll help test live games, automate tests, and shape quality across millions of players using object-oriented programming and AI tools.
Design intuitive internal tools for Supercell’s game teams to manage live game operations, turning complex workflows into efficient, user-friendly interfaces.
Builds and maintains a reusable game-development framework in C#/C++ for casino products, mentors engineers, and ensures compliance with gaming regulations.
Builds and maintains web and mobile learning apps for kids, using AI coding agents daily to refactor, test, debug, and document while driving AI-Native engineering practices.
Design and script in-game content for RuneScape using RuneScript, contributing to weekly updates and collaborating with cross-functional teams.
Team Name: Job Title: Senior Technical Artist I, Pipeline | Unannounced Game | Irvine, CA Requisition ID: R027921 Job Description: Your mission We are looking for a Senior Technical Artist I, Pipeline to support…
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