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Leads monetization strategy for PlayStation Portal, defining revenue models, features, and KPIs while collaborating globally to drive software and platform growth.
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand.…
Builds PlayStation social features across PS5, mobile, and other platforms using React Native, ensuring scalable, high-performance UI and collaborating with cross-functional teams.
Develops and maintains cross-platform SDKs and APIs for PlayStation services, ensuring performance and backward compatibility while collaborating with engineering teams.
Designs and implements gameplay systems, narrative sequences, and AI behaviors for AAA console games, collaborating with artists and programmers using C++ and scripting languages.
Senior technical gameplay animator at Naughty Dog (Sony PlayStation) creating and implementing high-quality in-game animation in engine, setting the studio's animation quality bar, and troubleshooting animation systems with design and engineering. Core tech: Maya/MotionBuilder mocap and keyframe pipelines, state machines, blend trees, IK, plus Python/C#/C++.
Leads global sound design for PlayStation Studios, setting creative and technical vision for audio in AAA games, managing teams, and collaborating with studios and tech partners to deliver immersive sound experiences.
Develops and optimizes generative AI models for real-time game rendering and live streaming at Sony’s Visual Computing Group, focusing on runtime efficiency, visual quality, and low-latency solutions.
Lead end-to-end QE strategy and architect scalable automated test frameworks (UI, API, integration, system-level) for PlayStation applications and services, including testing ML systems like recommendation engines.
Sr SDET at PlayStation (San Mateo) building automated test frameworks and validation strategies for ML-powered services at global scale, using Python/Java, CI/CD pipelines, and cloud/container infrastructure.
Senior engineer building automated audio validation tools in C/C++ and Python to measure, compare, and detect regressions in PlayStation SDK audio technologies for release readiness.
Senior Software Engineer at Sony Interactive Entertainment designing and optimizing video codecs for PlayStation SDKs and cloud gaming, using C/C++ and compression standards like AV1 and H.265.
Senior Business Systems Analyst owning the ServiceNow platform strategy, roadmap, and execution of enterprise-scale solutions across HR, Finance, Facilities, Supply Chain, and Employee Services at Sony Interactive Entertainment.
Senior Software Engineer building internal tools, services, and pipelines for game development teams and studio partners at PlayStation (Liverpool, UK). Core tech includes C++, C#, CI/CD, and automated testing.
Senior Software Engineer at PlayStation focused on Platform Data Reliability & Automation, building and operating scalable NoSQL, streaming, and caching services (Cassandra, Aerospike, Kafka, Redis) across AWS and GCP using Go, Terraform, and Kubernetes.
Architect, design, and develop a mission-critical data activation platform using Java/Kotlin, AWS services (DynamoDB, S3, SQS), Kafka, Flink, Spark, Redis, and Spring frameworks for PlayStation's distributed systems.
Develop, maintain, and improve the application framework powering PlayStation console user experiences, working with C/C++/C#, JavaScript, Jenkins, and automation/CI/CD tools.
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