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Senior Engineering Manager, Communications
Leads the engineering team behind Roblox's in-game text chat, owning the multi-quarter roadmap, architecture, and people management for a real-time messaging platform that carries billions of messages daily across every device. Core focus: large-scale distributed systems, low-latency reliability, and safe, product-quality communication experiences.



Senior Machine Learning Engineer, 3D Data
Roblox (San Mateo, CA) is hiring a Senior ML Engineer to build the data flywheel behind its 3D generative AI foundation models: architecting petabyte-scale pipelines to ingest, clean, and synthesize 3D datasets, building evaluation frameworks, and serving high-throughput inference APIs. Core stack is Python, with C++ and game-engine tools (Blender, Unreal, Unity) as pluses.



Principal Software Engineer, Orchestration
Principal-level technical lead for Roblox's data platform orchestration: owns Apache Airflow and its Kubernetes (EKS) infrastructure that schedules and runs 8,000+ daily DAGs, mostly Spark jobs. Day to day: set multi-year architecture, scale and harden the scheduler, build internal platform tooling, drive observability/SLAs, and mentor engineers.



Engineering Manager - Subscriptions
Engineering manager leading Roblox's subscriptions team — owning the subscription roadmap, recurring billing, subscriber growth/retention, and observability for mission-critical payment systems. Requires 8+ years building scalable distributed systems and 2+ years managing engineers; onsite Tue–Thu in San Mateo.



Senior Software Engineer - Machine Bootstrap
Senior engineer on Roblox's Fleet Management team leading the Machine Bootstrap pod: building and operating MAPI, the Machine API that provisions and rebuilds Roblox's global fleet of hundreds of thousands of bare-metal and cloud machines (incl. GPU/AI servers) in minutes. Systems programming in Go, C/C++, or Rust at massive scale.



Software Engineer, Data Access
Joins Roblox's Data Access team to build EaaS, a managed OLTP platform handling tens of millions of QPS that abstracts distributed databases and caching behind a productive developer experience. Work spans distributed-systems design, reliability and scalability improvements, rollouts, and production operations, coding in C#, C++, Go, or Python.



Senior Director, Privacy, Product and Platform Security
Senior security leader at Roblox who owns the strategy, roadmap, and organization for Product Security, Platform Security, and Privacy Engineering, reporting to the CISO. Day to day they lead security/privacy engineering managers and senior ICs, embed security and privacy-by-design into the SDLC, and drive risk-based programs across the platform's cloud, infrastructure, and data systems.



Software Engineer, GenAI Platform
Roblox is hiring a Software Engineer for its Foundation AI organization to build the platforms, services, and infrastructure powering machine learning, generative AI, and agentic experiences — spanning model training/inference, LLM services, data systems, and GPU/distributed infrastructure — primarily using languages like Go, Python, or Rust. Based onsite in San Mateo, CA (hybrid Tue–Thu).



Principal Software Engineer, Creator Game Operations
Roblox is hiring a Principal Software Engineer on the Creator Success Team to build mission-critical backend services supporting game creators, including ML-driven player insights pipelines, creator communication tools, and a remote config/experimentation platform. The role involves leading technical decisions at massive scale using C#, Java, or Go and distributed systems, based onsite in San Mate



Senior Software Engineer, Automation Tools
Senior engineer on Roblox's App Test team building the test automation platform behind the Roblox Universal App — frameworks, runners, orchestration services, device-farm infra, and dashboards for end-to-end testing across mobile, desktop, console, and VR, with a push toward AI-native test authoring, selection, and failure triage. Core tech: C++, Python, or Go, plus CI/CD and AI/LLM tooling.



Engineering Director, Storage
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At…
Principal Software Engineer, Build Platform
Principal engineer setting the technical direction for Roblox's Build Platform — the cloud-hosted agent harness, tools/skills, and evaluation framework behind AI-powered game creation. Day-to-day spans designing distributed agent infrastructure, LLM orchestration and multi-provider model routing, sandboxed execution, evals at scale, and reliability/safety/cost systems.



Principal Software Engineer, Core Services
Principal engineer on Roblox's Core Services team, building and evolving the shared C#/.NET and Rust frameworks, libraries, and runtime infrastructure behind Roblox's global platform. Day-to-day is hands-on systems work across performance, concurrency, API design, and managed/native interop, plus technical leadership and mentoring.



[2027] Senior Machine Learning Engineer - PhD Early Career
Roblox is hiring a PhD-level senior machine learning engineer to take research projects end-to-end — from ideation through production deployment of deep learning, generative AI, multimodal, CV, NLP, and recommendation models that power the platform for hundreds of millions of daily users.



Principal Software Engineer - Service Networking
Principal engineer on Roblox's Service Mesh team: sets technical direction and does hands-on development of Envoy/Istio-based service-to-service networking across Kubernetes, Nomad, and cloud environments, partnering with Security and Compute teams while mentoring senior engineers.



Software Engineer, Notifications
Builds and operates Roblox's notification systems, routing push, in-app, email, and toast notifications to millions of users; ships ranking/recommendation features, runs A/B experiments, and maintains developer-facing APIs. Needs 1–3 years of backend/distributed systems experience; onsite in San Mateo, CA Tue–Thu.
Manager, Software Development Engineering
Hands-on engineering manager at Zscaler's Bangalore hub leading software and platform engineers who build managed data stores, internal developer platforms, and automation pipelines for the Zero Trust Exchange cloud security platform. Requires 10+ years engineering and 2+ years management experience with Go/Java/Python, Kubernetes, and distributed systems.



Software Engineer, Creator Services Communication
Builds the communications plane for the Roblox platform — cross-server messaging, developer HTTP/teleport APIs, and compute functions — solving distributed-systems and networking problems at many-million-player scale. Full-stack work spans the C++ engine, C# services, Kafka/Flink, Redis/Elasticsearch/Clickhouse, and React UIs. Onsite Tue–Thu in San Mateo.
Principal Software Engineer, Languages & Compilers
Principal engineer on Roblox's Programmability team evolving the engine's embedded scripting language (Lua/Luau): designing programming models, APIs, dev tools, and a fast multithreaded runtime, prototyping and owning features end to end in C++. Based onsite in San Mateo, CA (hybrid Tue–Thu).



Engineering Manager - Reliability Engineering
Engineering manager for Roblox's Site Reliability Engineering team, leading engineers to improve production health, build reliability guardrails, and scale infrastructure supporting the Roblox platform. Requires 3+ years in engineering management and deep large-scale distributed systems expertise.