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Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles…
Develops real-time 3D visualization systems for autonomous vehicles, using C++, Kotlin, OpenGL ES/Vulkan, and Android graphics to render in-car infotainment displays.
The Connecticut Lottery Corporation seeks a Product Manager to own the lifecycle of draw and Fast Play games—leading concept research, vendor collaboration, launches, KPI analysis, and retirement decisions. Based onsite in Wallingford, CT, the role centers on data-informed product strategy within the Marketing Department, including multi-state game work.
Designs, develops, and implements safety-critical, real-time embedded flight software in C, C++, and Rust for autonomous aerospace and defense platforms. Day-to-day involves low-level hardware interaction, integration with avionics and sensors, and unit/integration/system testing in simulation and on flight hardware.
Associate Designer supporting the design and implementation of game systems, mechanics, and itemization for The Lord of the Rings Online MMO at Standing Stone Games. Works alongside world builders, artists, and designers while learning proprietary tools; needs game design principles, math for balance, Microsoft Office, and ideally scripting and Perforce.
「グランツーリスモ」制作メンバー募集 グランツーリスモを作り続けて25年が経ちました。 作り続けられた一番の理由は、プレイヤーがいてくれたことです。 それは必死に作り続けた作品が、きちんと響いてくれた証拠だと思っています。 未来のアイデアを、アートとテクノロジーによりできる限り実現してきたこと、それは私たちの誇りです。 しかし、プレイヤーに最高の体験を届けるにはまだ足りないといつも思うのです……
Bungie is seeking a Senior Producer, Multimedia to lead creative media production from intake to delivery. The Senior Producer will oversee projects across multiple mediums, including gameplay capture, art &…
Develops, maintains, and improves automated testing and CI/CD pipelines for game code and assets, ensuring stable game updates and efficient studio workflows. Core tech: Python, C++, Perforce, AAA game pipelines.
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Does unlocking the full…
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you enjoy the challenge of…
Lead UX/UI design for an unannounced game at PlayStation's teamLFG studio, owning the UX/UI roadmap from pre-production and collaborating with directors and cross-functional teams using Figma/Sketch/Adobe XD for wireframing and prototyping.
This is an on-site position in Santa Monica, California. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and…
Analyze player telemetry and feedback to uncover trends and friction points, then translate findings into actionable insights for game design and development at a top-tier AAA studio.
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand.…
Builds and maintains automated test frameworks and tools for the PlayStation SDK, ensuring high-quality game-development infrastructure using C++, Python, and Groovy.
Develop and maintain Windows desktop applications for the PlayStation SDK delivery tooling using C#/.NET, with native C/C++ integration for low-level SDK components.
Leads global sound design for PlayStation Studios, setting creative and technical vision for audio in AAA games, managing teams, and collaborating with studios and tech partners to deliver immersive sound experiences.
Senior Software Engineer building internal tools, services, and pipelines for game development teams and studio partners at PlayStation (Liverpool, UK). Core tech includes C++, C#, CI/CD, and automated testing.
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