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Machine Learning Engineer at Iconic Interactive, an AI-native game studio in London (hybrid, 3 days/week onsite). You'll build, train, and optimize custom ML and LLM-powered models for real-time interactive game experiences, owning projects end-to-end across the ML pipeline in Python with PyTorch or JAX.
Lead UI Artist at Stellar Entertainment's Guildford studio, setting the artistic vision for game UI (menus, HUDs, icons, motion), mentoring a team of artists, and driving UI quality and implementation alongside designers and engineers in Unreal Engine. Hybrid role with 3 days per week on-site.
PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly…
Your role: As a VFX Artist you create the visual effects that give our games impact, atmosphere, and life from combat and ability effects to environmental and ambient FX . You will work closely with Art Direction, 3D…
Build and scale the real-time backend for a competitive multiplayer FPS: stateful distributed game services, ELO-based matchmaking, and inventory/economy systems handling 50K+ concurrent players. Core stack includes Kubernetes, AWS game services, Redis, PostgreSQL, NodeJS/TypeScript, and WebSockets/gRPC, in a hybrid Montreal role.
Ford is hiring a Technical Experience Designer in Dearborn, MI (hybrid, 4 days/week onsite) to bridge creative design and technical execution for real-time 3D digital twin experiences. Day to day, they own technical implementation, pipelines, and rapid prototyping using Unreal Engine, Maya, and scripting (C++/Python) to translate design intent across in-vehicle and mobile platforms.
Job Title: 3D Visualizer, Animator & Generalist Focus: Visual storytelling & Simulation Overview: As a 3D Generalist at ePlane, you will bridge the gap between engineering and marketing. You will take raw CAD…
A Technical Experience Designer at Ford bridges creative design and technical execution for real-time digital experiences, owning day-to-day implementation of the 3D Digital Twin framework, resolving technical bottlenecks, and documenting pipeline standards. Core tech includes Unreal Engine/OpenGL, Maya, Blueprint, C++, Python, and Rive.
We made history and now we work to transform the future – for our customers, our communities and our families. You'll see your work on the road every day, helping people move freely and pursue their dreams. At…
A full-time internship (Jan 11 – Aug 13, 2027) in Vancouver, BC, contributing to customer-facing in-vehicle software across infotainment and mobile teams — e.g., Android Automotive apps, platform/HAL work, wireless/telematics, 3D graphics, or test automation. Day-to-day involves coding in Kotlin, Java, C++, or Python and collaborating with product and design partners.
ADVIN Global, an AR/VR/3D solutions company, is hiring a 3D artist to create high-quality props, characters, and scenes for AR, VR, and game projects. Day-to-day work includes modeling, retopology, PBR texturing, light baking, and rendering using Blender, ZBrush, Substance Painter, and Unity/Unreal Engine.
Leads product strategy for Epic Games' Discovery system, defining roadmaps and collaborating with cross-functional teams to connect players with content using data-driven insights.
Leads product strategy for Epic Games' Discovery system, defining roadmaps to connect players with content using data-driven insights and cross-functional collaboration.
Designs, builds, and optimizes simulation software (flight dynamics, scenario management, real-time data visualization) for client Onekobo Technology, including testing, performance tuning, and documentation. Core stack: C++, Python, or Java with simulation tools like Unity, Unreal Engine, MATLAB, or Simulink.
Senior Animator at SNK Games Singapore creating high-quality character/creature animations for game projects, implementing and optimizing them in game engines like Unreal or Unity using Maya or 3ds Max. Also mentors junior animators and helps improve animation pipelines and workflows.
From dodgeball in the streets to racetracks in your living room, we've always been more interested in asking "what if?" than following a roadmap. Whether we're dreaming up a chaotic game of hide &…
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