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Build and evolve live mobile games like Candy Crush Soda Saga, designing gameplay and monetization systems in C++ for millions of daily players.
Build and maintain full-stack systems for mobile games using JavaScript, TypeScript, Python, and cloud platforms like AWS or Google Cloud.
Build and maintain backend services and tools in Node.js/TypeScript that power game studios’ CI/CD pipelines, cloud infrastructure, and developer workflows for live online games.
Senior backend engineer building Horde, Epic’s internal CI/CD and developer platform, using C#/.NET and cloud services to power Unreal Engine workflows.
Backend developer building and maintaining APIs for game projects using Node.js, TypeScript, and databases, collaborating with cross-functional teams.
Design Engineer builds responsive UI for a social VR platform using Figma and React, creating features and a design system.
Develops responsive, visually polished UIs for embedded systems using Qt/QML or game engines, collaborating with teams to design and optimize interfaces for hardware targets.
Build and maintain backend services for a game platform using Node.js, MySQL, and Prisma, including real-time WebSocket features and secure API gateways.
Mô tả công việc: Job description Write Node.js applications that interact with the smart contracts. Be involved in the global blockchain community—work on implementing and integrating the latest improvement proposals…
Senior engineer building gameplay systems and logic for a mass-market game studio using Java and related tech.
Build lightweight, engaging playable ads in Unity/C# by iterating on gameplay mechanics and running A/B tests to drive user engagement.
Designs, builds, and maintains scalable infrastructure and CI/CD pipelines using Linux, Azure DevOps, Jenkins, and Kubernetes for a software company with gaming and digital-transformation products.
Build and maintain CI/CD pipelines, Kubernetes clusters, and cloud infrastructure to support game backend services and live operations for multi-platform titles.
Leads a Ruby-based team in a game studio, overseeing architecture, releases, and team workflows in a creative environment.
Builds and automates DevOps pipelines for game-dev tools using TypeScript, React, and Node.js in a collaborative studio environment.
Design and deploy AI systems to improve data-driven decision-making and automation for a media-focused tech team.
Build and own a centralized performance testing automation platform for game development, designing scalable CI/CD pipelines and self-service tools.
Lead a DevOps team building internal tools and build systems for a major game studio in Warsaw.
Builds a centralized performance-testing automation platform for game development, integrating CI/CD, cloud, and containerization to track and optimize game performance issues.
Lead a DevOps team building and maintaining internal tools and build systems for game development at a studio behind story-driven RPGs.
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