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Design user experiences for a benefits administration SaaS platform across web and mobile, utilizing tools like Figma to create prototypes and maintain design systems based on user research and data.
Contract UI/UX designer for Mob Entertainment, the studio behind Poppy Playtime. You'll design in-game interfaces (HUD, inventory, menus) end to end—player flows, wireframes, prototypes, and polished visuals—and support implementation in Unreal Engine UMG, using tools like Figma and Photoshop.
About Us At LIXIL, you will be part of a diverse community of highly engaged people who are energized to work for a company committed to sustainable growth. We encourage an entrepreneurial spirit where you are…
Designs and implements gameplay systems, narrative sequences, and AI behaviors for AAA video games, using C++/C# and collaborating with artists and engineers.
Lead UX/UI design for an unannounced game at PlayStation's teamLFG studio, owning the UX/UI roadmap from pre-production and collaborating with directors and cross-functional teams using Figma/Sketch/Adobe XD for wireframing and prototyping.
Leads the design vision for a AAA multiplayer game, translating creative themes into scalable gameplay systems and mentoring a team of designers to execute at a high standard.
Designs and prototypes gameplay mechanics, AI behaviors, and narrative sequences using C++/C#/Lua for AAA console/PC games at a top-tier studio.
Designs and implements gameplay mechanics, AI behaviors, and narrative sequences for AAA games using C++/C#/Lua, collaborating with cross-functional teams at a renowned studio.
Lead a multidisciplinary ML and research team in the Visual Computing Group to build and integrate neural-assisted game rendering and streaming technologies using C++, Python, and ML frameworks.
Designs and implements gameplay systems, narrative sequences, and AI behaviors for AAA console games, collaborating with artists and programmers using C++ and scripting languages.
Develops and optimizes generative AI models for real-time game rendering and live streaming at Sony’s Visual Computing Group, focusing on runtime efficiency, visual quality, and low-latency solutions.
Lead a team of UX designers on the PlayStation Connect team (PS App, Social Experiences), partnering with cross-functional teams to shape player connection and community features, primarily using Figma.
Leads AAA game design for Sony’s PlayStation team, shaping systemic gameplay loops, mentoring designers, and aligning creative vision with technical execution for a live-service multiplayer title.
Staff ML Engineer in Sony’s Visual Computing Group builds generative models and ML pipelines for game rendering and live streaming, aiming to push visual quality and latency beyond state-of-the-art.
Hands-on Product Manager owning discovery, strategy, and execution for new mobile and web experiences within a startup-style team inside Sony PlayStation in Waterloo, ON.
The Senior Software Engineer will build performance-sensitive systems for game streaming and platform infrastructure using C/C++ and AI-native engineering workflows. The role involves prototyping and shipping low-level software solutions to improve reliability and user experience within the PlayStation ecosystem.
Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't…
Entry-level role building AI-powered automation and Copilot agents using Microsoft Power Platform, Copilot Studio, and local AI tools like Claude, while ensuring compliance in regulated environments.
Senior UX Researcher on Google Health who owns end-to-end research on how users interact with AI coaching experiences in the Google Health app. The role involves field studies, interviews, usability testing, and developing novel methods to evaluate non-deterministic, generative-AI/LLM-driven interactions, working closely with product, engineering, and design.
Senior cloud software engineer on L3Harris's Mission Networks Cloud Engineering team in Melbourne, FL, designing, building and deploying cloud applications and services across AWS, Azure and Google Cloud, with Kubernetes microservices and DevOps/CI-CD practices, in support of mission-critical defense and national security programs on a 9/80 schedule.
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