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Oracle Financials Lead Developer (Onsite)
One-year onsite W2 contract (9/80 schedule) for a US-citizen Oracle EBS developer embedded at NASA's Jet Propulsion Laboratory in Pasadena, CA. Day to day: gather requirements, run fit-gap analyses, and build/tune PL/SQL code, interfaces, reports and customizations across Oracle Financials modules (AP, PO, PA, FA, GL, SLA).



Senior Software Engineer- User Behavior
Senior backend engineer on Roblox's User Behavior team, building high-scale safety infrastructure: a low-latency per-user behavioral data layer, a centralized rules/ML consequence engine, and a unified intervention-delivery and abuse-reporting framework. Primarily Go backend services, gRPC APIs, streaming/batch pipelines, and ML integrations serving hundreds of millions of users.
Technical Support Engineer
About Clipboard Our mission is to uplift as many communities as possible. We do this through our app-based marketplace that connects healthcare professionals with the workplaces that need amazing workers. This enables…
Analista de Negócios em TI
Somos a maior cooperativa de saúde de Santa Catarina, há mais de 50 anos nos dedicamos a cuidar da saúde e do bem-estar das pessoas. Faça parte da equipe Unimed Grande Florianópolis e contribua para a qualidade e a…



Senior Software Engineer - Traffic Proxy
Senior systems engineer on Roblox's Traffic Proxy Services team, building and operating the global edge network and high-performance Layer 7 proxies (Rust on Kubernetes) that handle billions of daily web/API requests and defend the platform against DDoS and large-scale automated abuse.
Test Engineer 3 - (HPC, Linux, Python)
Plans, executes, and automates test & evaluation (T&E) of software, middleware, and infrastructure running in High-Performance Computing environments for a government program, including performance analysis, test planning, and reporting. Core stack: Linux administration, Bash/Python automation, GitLab CI/CD, Docker/Podman; TS/SCI with polygraph required.
X-Technical Founder, Founding Engineer
Founding-level senior engineer at Motion, an AI-native platform that helps performance marketers and creative teams analyze ad creative and ship winning ads across YouTube, LinkedIn, Meta, and TikTok. You'll ship AI-powered features end to end on a stack of React, Node.js/TypeScript, GraphQL, PostgreSQL, MongoDB, and Azure, owning outcomes on a small, high-ownership team.
Sr/Staff Software Engineer
Senior/Staff full-stack engineer at an AI-native startup (Runneth) building a platform that helps performance marketers and creative teams uncover and ship winning ads. You design and ship AI-powered features end to end, plus the APIs and services behind them, using React, Node.js, TypeScript, GraphQL, PostgreSQL, MongoDB, and Azure.



Principal Software Engineer - Avatar Personalization
Principal engineer on Roblox's Avatar Personalization team, building avatar creation and customization features (animation, clothing, hair, shading) directly in the Roblox game engine using C++ and Lua, with technical leadership and cross-team architectural work at scale for tens of millions of users. Onsite in San Mateo Tue-Thu.



Principal Software Engineer- Agentic Customer Care
Principal engineer on Roblox's Trust & Safety 'Safety Experience' team, building agentic, LLM-powered applications and chatbot solutions for customer-facing and internal safety systems at scale. The role provides technical leadership and mentoring, working with C#/Java/Python, microservices, REST/RPC, and machine learning.
Sr. Forward Deployed Engineer
Senior Forward Deployed Engineer at Cohere Health: a customer-facing role owning end-to-end technical integrations with enterprise healthcare payer customers from pre-sales through production, bridging their systems with Cohere's AI-powered clinical platform. Core stack: AWS (Lambda, ECS, RDS), Python/Java/Go/Node.js, REST APIs, and healthcare data standards like FHIR and X12.



Senior Software Engineer - Data Acquisition
Senior engineer on Roblox's new Data Intake team, building a service that acquires external datasets, processes them into consistent formats, and stores them for training Roblox's future foundation models. Day-to-day work centers on AWS infrastructure (Terraform, EKS, VPC networking), Trino/Spark and SQL data systems, and Python data tooling, with tech-lead and mentoring duties.
Technical Account Manager – LATAM (Spanish-Speaking)
Upwind is a next-generation Cloud Security Platform that leverages runtime context to identify and prioritize critical risks, providing precise insights and efficient cloud security management. Unlike traditional…



Senior Software Engineer, Creator Collaboration
Designs and builds large-scale services for creator collaboration at Roblox, including the real-time Team Create product and the Creation Platform APIs that AI agents access via MCP. Full-stack work in C#, C++, Java, or Python, with emphasis on scale, architecture, and mentoring other engineers.



Principal Software Engineer - Object Store
Principal engineer setting the technical direction for Roblox's in-house, bare-metal, S3-compatible object storage platform that serves assets, media, analytics and ML datasets at exabyte scale, migrating workloads off cloud object storage. Day to day: distributed storage architecture and data-path tuning in C++, Go, or Rust, control-plane and fleet operations, plus mentoring.



Principal Software Engineer, App Performance
Principal engineer on Roblox's Consumer App Performance team, driving stability and performance across the cross-platform C++ game engine and client codebase on mobile, desktop, and console — profiling bottlenecks, mitigating crashes and hangs, and building monitoring and CI/CD guardrails to prevent regressions.



Principal Software Engineer, Engine Systems
Principal engineer on Roblox's Engine DataModel team, owning the core data structures, C++ reflection bindings behind the Luau API, and serialization that form the backbone of the Roblox engine. Day to day is high-performance systems-level C++ work that must run well across desktop, mobile, and console clients, based hybrid (3 days/week) in San Mateo, CA.



Principal Machine Learning Platform Engineer, Foundation AI
Principal engineer who owns Roblox's internal ML platform as a product — building serving layers, model registries, pipeline orchestrators, and training/inference control planes exposed via APIs, SDKs, CLIs, and UIs. Blends backend engineering, developer experience, and large-scale GPU infrastructure work.



Senior Software Engineer, Runtime
Owns the concurrency core of the Roblox game engine — the task scheduler, fiber runtime, and async APIs. Day to day: building and optimizing C++ engine primitives, debugging production failures across PC, Mac, mobile, and console, and advising other engine teams. Core tech: modern C++, multithreading, and low-level performance work.



Senior Software Engineer, Video Rendering
Senior engineer on Roblox's Video Team building video capture, encoding, playback, and rendering for the Android platform using C++ and NDK APIs like Vulkan and AMediaCodec, with opportunities to contribute across desktop, console, web, and backend microservices.