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CDS Intern - Client Hardware Support
Costco IT is responsible for the technical future of Costco Wholesale , the third largest retailer in the world with wholesale operations in fourteen countries. Despite our size and explosive international expansion,…
Java, Kotlin & Android - Senior Software Engineer (m/w/d)
Senior engineer builds a retail pricing solution: a Java 17+/Spring Boot 3 backend (PostgreSQL, Kafka) plus an Android app in Kotlin/Jetpack Compose that computes price information and generates PDF price labels/electronic shelf labels. ~1-year contract via emagine, hybrid: 4 days remote, 1 day on-site in Cologne.
Senior Freelance Product Designer
Freelance Senior Product Designer (Outside of IR35) Duration: 6 months Start Date: End of August or ASAP Day Rate: Please specify in your application Contract: (Outside of IR35) Join Our Team as a Freelance Senior…
Android Engineer
Job Summary (Android Engineer): - Develop and improve Android mobile applications used by cardholders globally. - Collaborate in a fast-paced, small-team environment alongside designers, product owners, QA, and…
Ingénieur(e) Linux Embarqué Android AOSP (F/H)
You’ll develop low-level Linux and Android AOSP drivers and services for ARM-based embedded systems, handling board bring-up, kernel modules, and HAL customization for international IoT projects.
Stage – Ingénieur logiciel embarqué Android / AOSP
Location: Antony,Île-de-France,France Witekio est expert du logiciel embarqué / IoT, avec une approche système globale, intégrant différentes couches logicielles, du hardware jusqu'au cloud. Depuis octobre 2019,…
QA
Location: Rio de Janeiro,Rio de Janeiro,Brasil ABOUT INEVENT InEvent is an innovative and agile B2B startup that develops intelligent solutions for events and marketing for large enterprises, creating high-level…
Software Engineering Intern – Undergraduate
Undergraduate software engineering intern on Sony Interactive Entertainment's PlayStation Portal team in San Mateo, CA — building Android-based system software and UI features for the device within an Agile Scrum team. Uses C++, Java, Kotlin, or JavaScript; fixed $50/hour pay.
Senior Graphics Programmer, Mobile (iOS/Android)
Develops and optimizes real-time graphics systems for iOS/Android mobile games, focusing on performance, scalability, and visual fidelity across diverse hardware. Core tech: C++, Metal/Vulkan, GPU shaders, and mobile rendering constraints.
Senior Software Engineer
Designs and builds logging, diagnostics, and incident analysis systems for PlayStation’s Android-based platforms to improve post-release reliability and debugging for millions of users.
Senior Software Engineer / Software Developer (React Native)
Senior React Native engineer leading frontend architecture for PlayStation’s mobile gaming experiences, optimizing performance, mentoring teams, and bridging JS/native code for scalable, high-performance apps.
Software Engineer II / Software Developer II (React Native)
Build and improve mobile gaming experiences using React Native and TypeScript, collaborating with cross-functional teams to deliver performant, accessible, and scalable features for PlayStation’s ecosystem.
Senior Technical Program Manager, Mobile
Build and lead PlayStation Portal’s telemetry, observability, and analytics systems to track performance, stability, and user experience across millions of devices using Android, Kotlin, and distributed-systems tooling.
Staff Software Engineer
Staff Software Engineer on PlayStation's Adaptive Experiences Platform team, defining the architecture for Dynamic Experience Management: TypeScript SDKs, schema-driven UI, and modernizing the PS5 Store runtime so experiences render across console, web, and mobile without bespoke client releases.
Senior Software Engineer
Develop and maintain client‑side SDKs, middleware and system software for PlayStation using C/C++, leading architecture design, API creation, and collaborating with global engineering teams.
Software Engineer
Develop and maintain client‑side SDKs, middleware and platform software for PlayStation using C/C++, designing APIs, debugging, and collaborating with product, program and engineering teams worldwide.
Senior Graphics Programmer
Senior programmer on Sony's San Diego Studio (MLB The Show) who builds and maintains the cross-platform build and data-packaging pipeline, brings the game engine up on new consoles and mobile, and debugs low-level system issues. Core tech: C++, C#, Jenkins, MSBuild, Perforce, Android/iOS toolchains.
Senior Software Engineer
Senior Software Engineer at Sony Interactive Entertainment (PlayStation) designing and building cloud platforms, developer tools, and full-stack applications. Day-to-day work centers on serverless, event-driven AWS services in Python with Terraform, plus API and front-end work and mentoring other engineers.
Android Mobile Developer - Remote Work
Builds, debugs, and optimizes Android applications at BairesDev, collaborating with cross-functional teams in an agile environment. Requires strong Kotlin or Java skills, SOLID/Clean Code practices, and full-lifecycle app development experience; the role is 100% remote.