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Senior 3D Designer creates optimized, game-ready 3D assets and environments for interactive gaming products, collaborating with cross-functional teams using real-time engines and industry-standard tools.
Internship for a game programmer in Singapore: building playable game prototypes, designing and coding game features, debugging, and playtesting/documenting results. Core technologies include game engines such as Unity or Unreal Engine and programming languages like C#, C++, or Python.
Game Designer at Garena in Singapore leading concept-to-prototype work on incubation projects: designing game mechanics, systems, and levels, writing GDDs and feature specs, running playtests, and iterating with developers. Core stack includes Unity/Unreal Engine plus level editors and visual scripting.
Game Designer at Garena in Singapore supporting the end-to-end game incubation process — developing and refining game mechanics, levels, and systems, organizing and prioritizing game concepts, running playtesting sessions, and coordinating with developers across multiple projects. Requires experience with game engines such as Unity and Unreal Engine.
Game design internship at Garena in Singapore: assisting with the design and iteration of game mechanics, systems and levels, supporting gameplay loops and player progression, maintaining design docs (GDDs, specs, wireframes), and helping run playtests. Work involves engines/tools like Unity, Unreal Engine, or Roblox Studio.
Contract game developer at Garena (Singapore) supporting UGC creators: debugging and troubleshooting their projects, coaching them on the game editor (scripting, gameplay logic, physics, UI, asset pipelines), and relaying feedback to product/engineering, while also developing and maintaining games. Core stack: Unity/Unreal-style engines, C++, C#, JavaScript, Lua, Python, Git.
Collaborator (contract) Game Designer on Garena's Craftland team in Ho Chi Minh City, working on game experiences for Free Fire's UGC platform. Day to day: brainstorming with developers and artists, writing game design docs, prototyping levels and mechanics, playtesting, analyzing retention KPIs, and researching shooter-game market trends — on-site at least 4.5 days/week for at least 1 year.
Technical Designer at Side, a global game co-development studio, bridging creative vision and technical implementation on client projects in Unreal Engine 4 — refactoring Blueprint prototypes into scalable systems, using C++ where needed, building debug/UI tooling, and implementing gameplay and quest systems with narrative, UI, and engineering teams.
Storytelling is, and will always be, the heart of what we do at Skydance. Our vision is to build a thriving entertainment ecosystem where stories and worlds are imagined, brought to life and experienced. We create for…
Über den Bereich Gestalte die Zukunft der Simulation mit uns! In unserem Bereich Simulation und Training entwickeln wir innovative Anwendungen rund um Drohnensimulation, Serious Gaming und interaktive Trainingssysteme…
Senior Software QA Engineer at Halliburton's Landmark Software & Services division in Bengaluru, validating oil & gas visualization platforms — 2D/3D graphics, GIS, engineering datasets, and cloud-native services — through functional, performance, and automated testing (Playwright, Cypress, Selenium, Postman) within Agile teams.
Software Engineer III at IGT's Sydney game studio, designing and building slot game features for US and APAC markets using Unity and C#/.NET. Day to day involves game development, code reviews, architectural contributions, and collaboration with designers, artists, and mathematicians.
AI Engineer on a two-year contract at ST Engineering's AI/Robotics Strategic Technology Centre, building a Generative Agent-Based Modelling (GABM) platform for large-scale simulation of human behaviour in complex environments. Day to day: developing LLM-powered autonomous agents, multi-agent coordination, AIGC 3D pipelines and Unreal Engine 5 simulation integrations using Python and C++.
Software Architect – High-Performance Image Visualization Location: Vienna, Austria Your code could save lives! We are hiring an experienced, hands-on Software Architect to help shape the next generation of our medical…
Capgemini Engineering in Bangalore is hiring a UI/UX/HMI Framework Architect to define and govern architecture for enterprise-grade UI frameworks and visualization platforms for automotive and embedded programs, plus presales solutioning and technical leadership. Core technologies: Unity 3D, Unreal Engine, Qt/QML, OpenGL, C++/C#.
Technical Designer at Offworld Industries (the studio behind Squad) in New Westminster, BC. The role bridges designers and engineers: prototyping and implementing gameplay features and systems in Unreal Engine 5 with Blueprints, debugging and optimizing game logic, and maintaining technical design docs for large-scale multiplayer shooters. Hybrid: 3 days/week in office.
Senior technical artist who owns and evolves the data pipeline that turns Lucid's automotive surface data into real-time visualization environments, building tools and automation with Python and Unreal Engine (Blueprints), and contributing to immersive AR/VR experiences including spatial-computing platforms like Apple Vision Pro.
Senior product designer owning end-to-end design of key areas of Lucid's connected vehicle ecosystem, shaping in-car and mobile ownership experiences from concept through launch. Core tools include Figma and ProtoPie, with prototyping, UX documentation, and collaboration with product, engineering, and research.
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