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The people here at Apple don’t just build products — we craft the kind of wonder that’s revolutionized entire industries. It’s the diversity of those people and their ideas that supports the innovation that runs…
Director role at Apple to build, from scratch, the evaluation and quality assurance function for a major multi-year engineering initiative (0-to-1, first hire). The leader defines quality metrics end to end for a conversational AI/search/recommendations product, builds LLM-based autograding and human evaluation pipelines, and grows the team and organization.
Apple's Rights & Pricing engineering team is the platform behind Apple Services distribution and monetization worldwide. We build and scale the systems that manage distribution rights by country, calculate and…
Imagine what you could do here! The people here at Apple don’t just create products — they build the kind of wonder that’s revolutionized entire industries. It’s the diversity of those people and their ideas that…
Program Manager at Apple who leads the implementation, governance, enablement, and ongoing management of enterprise design tools for the Product, Design & Marketing organization — starting with a deep focus on Figma administration and adoption, and partnering with business teams, internal Technology, and SaaS vendors to turn needs into scalable tooling.
Verifies Apple's next-generation wireless SOC silicon: owns pre-silicon RTL verification from test planning through coverage closure and signoff, building reusable SystemVerilog/UVM testbenches across blocks like the CPU subsystem, PCIe, DMA, and MAC-PHY, including low-power/UPF verification and exploring AI-assisted verification workflows.
Software engineer on Apple's watchOS Media team building media and remote-control apps (Music, Podcasts, Now Playing, Photos, TV Remote) and their underlying frameworks for the Apple Watch. Day to day involves designing, developing, and testing features across the stack, optimizing for a low-power wearable, and collaborating with design, QA, and cross-Apple teams.
Software engineer on Apple's Headphone and Accessories team building connected, ML-powered features for next-generation devices like AirPods. Day-to-day involves C/C++ development spanning connectivity, applied ML, audio engineering, and computer vision on a small specialized team.
Junior ML engineer on Apple's Creative Intelligence Systems team, building on-device computational photography and video features (Cinematic mode, Portrait, Studio Light). Day to day: research, prototype, and ship ML/CV models — 3D reconstruction, generative image/video editing, depth estimation, segmentation — using Python, C/C++, and PyTorch or JAX under tight compute and memory constraints.
At Apple, we focus deeply on our customers' experience. Apple Ads brings this same approach to advertising, helping people find exactly what they're looking for and helping advertisers grow their businesses.…
The Synthetic Data Group (SDG) Cloud Infrastructure team at Apple is responsible for building the next generation of secure, high-performance cloud services to support machine learning/GenAI and synthetic data…
Senior systems engineer on Apple's Services Engineering team building virtualization-based container and VM runtime technology for Apple's compute platform. Day-to-day work spans Linux containers, kernel/container security, filesystems, image distribution, and virtualization (Cloud Hypervisor, macOS Virtualization Framework) in data centers and on macOS, plus maintaining the open source Apple Cont
Our team designs, builds, and tests next-generation hardware and technologies that power Apple products used by hundreds of millions of people around the world. We're looking for a Lab Manager to help us maintain a…
Owns the pre-silicon emulation environment (Palladium) for Apple's wireless SoC team: bringing up each emulated Bluetooth/UWB build and building bring-up infrastructure (register maps, boot sequences, clock/reset, system config) so the team can verify new silicon designs before tape-out. Core stack: MATLAB, C/C++, DSP, wireless PHY/MAC.
Engineering Program Manager in Apple's Imaging and Sensing group (Sunnyvale), coordinating the software development of depth-sensing systems like the TrueDepth camera behind FaceID. Day to day: building project schedules, tracking execution across cross-functional teams, driving technical issues to closure, and reporting status from engineers up to executives.
Senior product manager at Apple defining strategy, roadmap, and execution for internal supply-chain tools used by global supply, finance, legal, and supplier teams. Day to day: user research, prioritization, and partnering with AI engineers and designers to ship LLM-powered agentic features built on LLMs, agents, and MCP.
Senior Build and Release Engineer on Apple's Home Systems Software team (Apple TV, HomePod): designs, builds, and maintains build/release tooling and CI/CD pipelines (Jenkins, Git), streamlines developer workflows, and incorporates AI/LLM-based tooling into automation while working cross-functionally to ship home-entertainment software.
Join the team that brings iCloud to life for millions of people every day. We’re looking for a Marketing Strategist to drive acquisition, engagement, and retention for iCloud+, including growing the value of iCloud+ as…
Backend engineer on Apple's Services Engineering team in San Diego building the large-scale observability platform that monitors the health of App Store, Apple TV, Apple Music, and iCloud. Day to day: real-time data pipelines and backend APIs in JVM languages (Java/Scala/Kotlin) using Spark/Flink, Kafka, and Kubernetes to detect and diagnose service disruptions.
QA engineer on Apple's Fitness+ team who tests tools, software, and services for the Fitness+ app — defining test strategies, writing Python/Java automation scripts, running regression/functional testing, and reporting quality status for a product serving millions of users.
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