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Principal Software Engineer - Streaming
Principal engineer on Roblox's Engine Networking team, building the real-time network transport layer that synchronizes game state across millions of players on desktop, mobile, and console clients. Core work is systems-level C++ on a user-space network stack, optimizing latency, throughput, congestion control, and OS-level performance on Linux.



Senior Software Engineer - Network Transport
Senior engineer on Roblox's Engine Networking team, building and optimizing the user-space network transport stack that keeps game state nearly synchronous in real time across desktop, mobile, and console clients. Core work is systems-level C++ with Linux networking, QoS, and congestion control.



Principal Software Engineer - Service Networking
Principal engineer on Roblox's Service Mesh team: sets technical direction and does hands-on development of Envoy/Istio-based service-to-service networking across Kubernetes, Nomad, and cloud environments, partnering with Security and Compute teams while mentoring senior engineers.



Senior Network Engineer - Data Center Networking
Senior network engineer who designs, deploys, and operates Roblox's large-scale data center network in San Mateo, building high-performance CLOS fabrics, 400G/800G hardware, and GPU clusters for AI training. Core technologies include BGP, TCP/IP, IPv4/IPv6, plus automation and telemetry.



Director, Law Enforcement & Critical Harms Operations
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At…



Senior Software Engineer, Consumer Apps
Senior engineer on Roblox's Foundation & Luau Platform team, building the shared UI platform Roblox apps run on — frameworks, component library, server-driven UI, navigation and state management — using Luau and React-style frameworks, with a focus on performance, safe staged rollouts, and driving platform adoption. Based in San Mateo (hybrid Tue–Thu onsite).



Principal Software Engineer, Agent Infrastructure
Principal engineer on Roblox's Agent Infra team, building the backend infrastructure that runs autonomous AI agents safely and reliably at scale for creators and internal engineers. Core work spans distributed systems design, workflow orchestration, sandboxing untrusted code, and production code in Go, Python, or Rust.



Software Engineer, Frontend - Economy
Frontend software engineer on Roblox's Economy team, building polished web and mobile shopping, creator-earning, and personalization experiences for the world's largest virtual economy. Daily work uses JavaScript/TypeScript and React, with close collaboration alongside product, design, data science, ML, and backend teams.



Software Engineer, ROS
Software engineer on Roblox's internal ROS team building enterprise products and the company data platform (Work Tracker, People App, Builder Profiles, Org Chart). Full-stack work spanning frontend, backend, data pipelines, and infrastructure using technologies like TypeScript/React and Python, with AI used to make company data accessible to employees and AI agents.



Senior GRC Analyst
Senior GRC Analyst on Roblox's Information Security team: writes and manages security policies, identifies and assesses security risk (including FAIR-based quantification), validates control effectiveness, and builds automation to scale governance, risk, and compliance programs. Based in San Mateo, CA, onsite Tue-Thu.



Senior Technical Program Manager, Engine
Roblox is hiring a Senior Technical Program Manager to drive cross-functional engineering programs for its game engine, graphics, and avatar mechanics — defining scopes, milestones, and execution plans, tracking program health and risks, and coordinating engineering, product, and stakeholders to ship platform technologies.



Senior Software Engineer, Video Rendering
Senior engineer on Roblox's Video Team building video capture, encoding, playback, and rendering for the Android platform using C++ and NDK APIs like Vulkan and AMediaCodec, with opportunities to contribute across desktop, console, web, and backend microservices.



Software Engineer, Notifications
Builds and operates Roblox's notification systems, routing push, in-app, email, and toast notifications to millions of users; ships ranking/recommendation features, runs A/B experiments, and maintains developer-facing APIs. Needs 1–3 years of backend/distributed systems experience; onsite in San Mateo, CA Tue–Thu.
Manager, Software Development Engineering
Hands-on engineering manager at Zscaler's Bangalore hub leading software and platform engineers who build managed data stores, internal developer platforms, and automation pipelines for the Zero Trust Exchange cloud security platform. Requires 10+ years engineering and 2+ years management experience with Go/Java/Python, Kubernetes, and distributed systems.



Software Engineer, Creator Services Communication
Builds the communications plane for the Roblox platform — cross-server messaging, developer HTTP/teleport APIs, and compute functions — solving distributed-systems and networking problems at many-million-player scale. Full-stack work spans the C++ engine, C# services, Kafka/Flink, Redis/Elasticsearch/Clickhouse, and React UIs. Onsite Tue–Thu in San Mateo.



Senior Technical Artist
A Senior Technical Artist at Roblox works at the intersection of art and engineering, building GenAI-native production pipelines in Roblox Studio, prototyping terrain and shader tools, and defining best practices for hybrid generative/traditional 3D workflows. Core focus: real-time engines, DCC tools, and AI-powered creator tooling.
Senior Software Engineer (Machine Learning) - Economy ML
Builds and operates the ML infrastructure and backend services behind Roblox's virtual economy — training, serving, and integrating ranking, recommendation, and pricing models across Marketplace, Payments, and Developer Monetization. Core stack: Python, PyTorch, GPU training/serving, and Spark/Flink/Kafka pipelines. Onsite Tue–Thu in San Mateo, CA.



Senior Content Designer
Senior Content Designer on Roblox's Accounts design team, owning UX writing and content strategy for identity, account access/recovery, and family safety experiences. Works cross-functionally with product, design, engineering, and policy, building reusable content frameworks and applying AI tools.
Principal Software Engineer, Languages & Compilers
Principal engineer on Roblox's Programmability team evolving the engine's embedded scripting language (Lua/Luau): designing programming models, APIs, dev tools, and a fast multithreaded runtime, prototyping and owning features end to end in C++. Based onsite in San Mateo, CA (hybrid Tue–Thu).