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CD PROJEKT RED is looking for an Engineering Manager to join the team working on The Witcher 4 . In this role, you'll lead a gameplay engineering team focused on delivering cutting-edge systems in animation,…
Lead a team of Sound Designers to craft immersive audio for Witcher 4 using Unreal Engine 5, Wwise, and in-house tools.
This is a hybrid role (3 days per week) based out of London. Iconic Interactive is an AI-native game development and research studio exploring the future of interactive entertainment, digital actors, and intelligent…
We are Fatshark We are a critically acclaimed Swedish game development studio with about 200 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also…
Designs immersive brand experiences and physical environments for global brands, from concept to 3D renderings and onsite execution.
Lead a team building data-intensive, near-real-time systems using TypeScript, Node.js, React, Next.js, Kafka, and PostgreSQL, deployed on AWS/Azure/GCP with Docker and CI/CD.
Gaming Content Operations Specialist Location: Onsite - Montreal Who we are: As a Gaming Content Operations Specialist, your gaming expertise is the main engine; AI is simply the power-up. You'll play the biggest…
What We Do: At Gunfire Games, we're passionate about creating unforgettable worlds and experiences. With a legacy built on titles like Darksiders 3, The Remnant Series, and Chronos, we're driven by the future…
Senior Technical Artist builds and optimizes Unreal Engine shaders, pipelines, and tools to help artists create high-quality game content while ensuring performance across platforms.
Senior Gameplay Programmer at Warner Bros. Rocksteady Studios develops and maintains C++-based gameplay systems (AI, navigation, combat) for AAA video games, collaborating with designers to create engaging player experiences across platforms using Unreal Engine 5.
Senior Motion Designer leads 2D/3D animation, motion graphics, and live-event visuals (LED/projections) for film and live productions, integrating AI tools to enhance workflows and creative output.
Build and optimize high-performance simulation systems in C++ to test and validate autonomous trucking software, integrating AI-driven scenario generation and reinforcement learning for scalable virtual environments.
Create real-time visual effects in Unreal Engine 5 for a third-person shooter using Niagara, collaborating with creative leads to craft immersive in-game FX.
Lead development of core C++ software for next-gen AR Head-Up Display systems, integrating vehicle data, sensors, and real-time rendering pipelines while optimizing for latency and hardware constraints.
Leads a team of 3D artists to create high-quality game assets in Unreal Engine, ensuring consistency, performance, and adherence to artistic vision for Ubisoft’s AAA game titles.
Lead a team of Unreal Engine modelers at Ubisoft Montreal, overseeing asset creation and pipeline workflows for AAA game development.
Develops internal tools and manages CI/CD pipelines primarily in C# for a game studio, requiring on-site work in Prague with occasional remote flexibility.
Lead a team of 3D artists in Unreal Engine, setting modeling standards, optimizing pipelines, and ensuring high-quality, performant assets for game development.
关于岗位 在 Meshy,我们正在探索 AI 驱动的下一代多模态 3D 内容创造方式。高质量的三维生成不仅依赖强大的模型,也离不开对几何、拓扑与空间结构的准确理解,以及稳定、通用且高效的几何处理能力。 从原始数据清洗和几何表示转换,到拓扑修复、曲面重建、重网格化、简化、参数化、UV 生成与最终资产交付,几何处理贯穿 3D AI 的数据构建、模型训练、推理与产品化全过程。…
Create 3D animations and assets for video games, including character rigging, motion design, and visual effects.
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