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Software Engineer, Engine Infrastructure
Software engineer on Roblox's Engine Infrastructure (Systems) team writing C++ for core game-engine sub-systems like server/client data syncing, game-aware data streaming, and scaling a game server fleet to millions of servers. Requires 3+ years building distributed backend systems; role is onsite in San Mateo, CA (hybrid Tue–Thu).
Cloud Infrastructure Engineer
Accenture Federal Services is hiring a Cloud Infrastructure Engineer in Colorado Springs, CO to architect, deploy, and secure cloud environments (mainly AWS) across multiple classification enclaves for US federal clients. Day-to-day work spans CI/CD pipelines, containerized workloads, infrastructure as code (Terraform/Ansible), monitoring, and automation; TS/SCI clearance and DoD 8140 compliance a



Software Engineer, Data Access
Joins Roblox's Data Access team to build EaaS, a managed OLTP platform handling tens of millions of QPS that abstracts distributed databases and caching behind a productive developer experience. Work spans distributed-systems design, reliability and scalability improvements, rollouts, and production operations, coding in C#, C++, Go, or Python.



Software Engineer, GenAI Platform
Roblox is hiring a Software Engineer for its Foundation AI organization to build the platforms, services, and infrastructure powering machine learning, generative AI, and agentic experiences — spanning model training/inference, LLM services, data systems, and GPU/distributed infrastructure — primarily using languages like Go, Python, or Rust. Based onsite in San Mateo, CA (hybrid Tue–Thu).
Senior Release Manager
Owns the end-to-end release process for Agility Robotics' humanoid robot platform: planning release calendars, leading go/no-go decisions, building release automation and CI/CD observability, and running staged OTA rollouts to deployed robot fleets. Requires 5+ years of release management across hardware, firmware, and software.



Senior Software Engineer, Automation Tools
Senior engineer on Roblox's App Test team building the test automation platform behind the Roblox Universal App — frameworks, runners, orchestration services, device-farm infra, and dashboards for end-to-end testing across mobile, desktop, console, and VR, with a push toward AI-native test authoring, selection, and failure triage. Core tech: C++, Python, or Go, plus CI/CD and AI/LLM tooling.
Computational Biologist
About this opportunity: At Freenome, we are seeking a Computational Biologist, Assay Development to help grow the Freenome’s Computational Biology, Assay Development (CBAD) team (can be a Senior Computational Biologist…



Principal Client Platform Engineer
Roblox is hiring a Principal Client Platform Engineer to act as the technical architect for its global fleet of macOS, Windows, Linux, Android, iOS, and ChromeOS endpoints. Day to day they define fleet security/management strategy, automate patching, OS upgrades and certificate lifecycles, harden endpoint security with tools like CrowdStrike and Kolide, and mentor engineers.
Principal Endpoint Platform Engineer
Serves as the technical architect for Roblox's global corporate endpoint fleet (macOS, Windows, Linux, iOS, Android, ChromeOS), defining strategy for scaling, security, and automation — patching, OS upgrades, certificate lifecycles, and observability tools like CrowdStrike and Kolide. Core tech: endpoint management platforms (Jamf Pro, Intune), Python/Bash/Go/Ruby, IaC/GitOps, Okta Zero Trust, and



Software Engineer, Account Security
Software engineer on Roblox's Account Security team builds features to prevent, detect, and mitigate account takeovers, owning work end to end across the stack in Go, Python, TypeScript, and Lua while using A/B tests and metrics to guide decisions. Based onsite in San Mateo within the Safety organization.
Test Engineer 3 - (HPC, Linux, Python)
Plans, executes, and automates test & evaluation (T&E) of software, middleware, and infrastructure running in High-Performance Computing environments for a government program, including performance analysis, test planning, and reporting. Core stack: Linux administration, Bash/Python automation, GitLab CI/CD, Docker/Podman; TS/SCI with polygraph required.
Software Integration Engineer 4 - (Kubernetes, Docker, Ansible)
Integration engineer maintaining the Kubernetes-based Platform-as-a-Service layer of a government compute environment at Fort Meade: cluster administration, container deployments (Docker, Helm, Flux), Ansible IaC, and Bash/Python automation. Requires TS/SCI clearance with polygraph.
RF Software Engineer 3 - (Linux, Python, C++)
Senior RF software engineer at a cleared government contractor in Annapolis Junction, MD: develops, debugs, and maintains complex DSP/RF-focused software systems in C++, Python, and Linux, including algorithm design and system integration. Requires TS/SCI clearance with polygraph and ~12 years of relevant experience; pays $256k-$313k annually.



Senior Software Engineer, Creator Services Translation
Senior engineer on Roblox's Creator Services Translation team, designing and building highly scalable distributed backend systems for the localization pipeline (text, image, audio detection, translation, serving, rendering). Full-stack work spans client, game engine, backend services, and ML models, using C#, C++, Go, or Python with microservices.



Principal Software Engineer- Agentic Customer Care
Principal engineer on Roblox's Trust & Safety 'Safety Experience' team, building agentic, LLM-powered applications and chatbot solutions for customer-facing and internal safety systems at scale. The role provides technical leadership and mentoring, working with C#/Java/Python, microservices, REST/RPC, and machine learning.
Sr. Forward Deployed Engineer
Senior Forward Deployed Engineer at Cohere Health: a customer-facing role owning end-to-end technical integrations with enterprise healthcare payer customers from pre-sales through production, bridging their systems with Cohere's AI-powered clinical platform. Core stack: AWS (Lambda, ECS, RDS), Python/Java/Go/Node.js, REST APIs, and healthcare data standards like FHIR and X12.



Senior Software Engineer - Data Acquisition
Senior engineer on Roblox's new Data Intake team, building a service that acquires external datasets, processes them into consistent formats, and stores them for training Roblox's future foundation models. Day-to-day work centers on AWS infrastructure (Terraform, EKS, VPC networking), Trino/Spark and SQL data systems, and Python data tooling, with tech-lead and mentoring duties.



Senior Software Engineer, Creator Collaboration
Designs and builds large-scale services for creator collaboration at Roblox, including the real-time Team Create product and the Creation Platform APIs that AI agents access via MCP. Full-stack work in C#, C++, Java, or Python, with emphasis on scale, architecture, and mentoring other engineers.



Software Engineer, Test Frameworks & Tooling
Engineer on Roblox's Test Frameworks & Tooling team, designing and scaling the test automation infrastructure behind Roblox's services — frameworks, runners, orchestration, AI-assisted test generation, canary analysis, and debugging tools — using languages like C#, Go, or Python, onsite in San Mateo, CA.



Technical Developer Connections Manager
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At…