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Staff Software Engineer, Unreal Ecosystem (Australia-Based; Relocation Provided)
Leads the technical vision for Unreal Engine tooling, plugins, and infrastructure at Riot Games, collaborating with global teams to improve game development workflows and runtime performance.
Designer, Marketing (Games)
A hands-on marketing designer at The New York Times creating full-funnel campaign creative for the Games subscription — spanning paid, owned and earned channels like social, digital, email, in-app and OOH — using Figma, Adobe Creative Suite and After Effects. Hybrid role, three days per week in the NYC headquarters.
Director, Art Direction - Unpublished R&D Product
Art Directors at Riot drive the quality and performance of their team, establishing direction and goals that provide clarity and focus. Your scope of responsibilities include leading with vision, strategic partnership…
Senior Software Engineer (Backend) - WWE Champions
Build and maintain backend systems powering a live mobile RPG puzzle game with millions of players, focusing on scalability, live-ops, and Unity client integration.
Principal Software Engineer, Rendering - Unpublished R&D Product
Principal Software Engineer at Riot Games designing and optimizing rendering systems for a new AAA MMO, collaborating with artists and engineers to deliver high-performance visual experiences.